边缘世界 RimWorld

边缘世界 RimWorld

Plushies
twokay  [开发者] 2020 年 10 月 17 日 上午 10:10
Bug Reports
Since this mod could have some bugs that we haven't discovered yet, you can report your bugs here if you find any to help us fix them!

Though it's advised that you provide us with the following:
  • Explain how it happened so we can replicate it ourselves
  • A list of other active mods so we can figure out compatibility issues
  • Debug log: Open the development mode (found in options) and click on the left icon at the top of the screen, if you find a red-marked text that matches our mod files press 'copy to clipboard' and post it here!
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正在显示第 1 - 7 条,共 7 条留言
MrClint 2020 年 10 月 17 日 上午 11:08 
Alright. just copying the text from the comment.

It seems like I can't capture or rescue while having Plushies mod on. The pawns just lays there wiggling. I get some error while trying to rescue/capture that mentions Plushies, and it works without. Nor can I feed them (the option just isn't there).

I have a ♥♥♥♥♥♥♥♥ of mods, and don't know how to copy/paste the list.

Had to shorten it down, so I only included the ones relating to the prisoner himself (Lighten):

Exception in JobDriver tick for pawn Lighten driver=JobDriver_LayDown (toilIndex=2) driver.job=(LayDown (Job_185151) A=Thing_SleepingSpot117572)
System.NullReferenceException: Object reference not set to an instance of an object
at Plushies.BedThoughtsPatch.Postfix (Verse.Pawn actor) [0x00034] in <0de2164640b64119b75d379891bb2f6a>:0
at (wrapper dynamic-method) RimWorld.Toils_LayDown.RimWorld.Toils_LayDown.ApplyBedThoughts_Patch5(Verse.Pawn)
at RimWorld.Toils_LayDown+<>c__DisplayClass2_0.<LayDown>b__1 () [0x00155] in <d72310b4d8f64d25aee502792b58549f>:0
at (wrapper dynamic-method) Verse.AI.JobDriver.Verse.AI.JobDriver.DriverTick_Patch1(Verse.AI.JobDriver)
Verse.Log:Warning(String, Boolean)
Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch0(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch1(JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Verse.Pawn.Tick_Patch4(Pawn)
Verse.TickList:Verse.TickList.Tick_Patch2(TickList)
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Pawn Lighten threw exception while executing toil's finish action (0), jobDriver=RimWorld.JobDriver_LayDown, job=LayDown (Job_185151) A=Thing_SleepingSpot117572, toilIndex=2: System.NullReferenceException: Object reference not set to an instance of an object
at Plushies.BedThoughtsPatch.Postfix (Verse.Pawn actor) [0x00034] in <0de2164640b64119b75d379891bb2f6a>:0
at (wrapper dynamic-method) RimWorld.Toils_LayDown.RimWorld.Toils_LayDown.ApplyBedThoughts_Patch5(Verse.Pawn)
at RimWorld.Toils_LayDown+<>c__DisplayClass2_0.<LayDown>b__2 () [0x00025] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.AI.Toil.Cleanup (System.Int32 myIndex, Verse.AI.JobDriver jobDriver) [0x0001f] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Error(String, Boolean)
Verse.AI.Toil:Cleanup(Int32, JobDriver)
Verse.AI.JobDriver:Verse.AI.JobDriver.Cleanup_Patch1(JobDriver, JobCondition)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.CleanupCurrentJob_Patch1(Pawn_JobTracker, JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2(Pawn_JobTracker, JobCondition, Boolean, Boolean)
Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch0(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch1(JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Verse.Pawn.Tick_Patch4(Pawn)
Verse.TickList:Verse.TickList.Tick_Patch2(TickList)
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Exception in JobDriver tick for pawn Lighten driver=JobDriver_LayDown (toilIndex=2) driver.job=(LayDown (Job_197215) A=Thing_SleepingSpot117572)
System.NullReferenceException: Object reference not set to an instance of an object
at Plushies.BedThoughtsPatch.Postfix (Verse.Pawn actor) [0x00034] in <0de2164640b64119b75d379891bb2f6a>:0
at (wrapper dynamic-method) RimWorld.Toils_LayDown.RimWorld.Toils_LayDown.ApplyBedThoughts_Patch5(Verse.Pawn)
at RimWorld.Toils_LayDown+<>c__DisplayClass2_0.<LayDown>b__1 () [0x00155] in <d72310b4d8f64d25aee502792b58549f>:0
at (wrapper dynamic-method) Verse.AI.JobDriver.Verse.AI.JobDriver.DriverTick_Patch1(Verse.AI.JobDriver)
Verse.Log:Warning(String, Boolean)
Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch0(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch1(JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Verse.Pawn.Tick_Patch4(Pawn)
Verse.TickList:Verse.TickList.Tick_Patch2(TickList)
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Pawn Lighten threw exception while executing toil's finish action (0), jobDriver=RimWorld.JobDriver_LayDown, job=LayDown (Job_197215) A=Thing_SleepingSpot117572, toilIndex=2: System.NullReferenceException: Object reference not set to an instance of an object
at Plushies.BedThoughtsPatch.Postfix (Verse.Pawn actor) [0x00034] in <0de2164640b64119b75d379891bb2f6a>:0
at (wrapper dynamic-method) RimWorld.Toils_LayDown.RimWorld.Toils_LayDown.ApplyBedThoughts_Patch5(Verse.Pawn)
at RimWorld.Toils_LayDown+<>c__DisplayClass2_0.<LayDown>b__2 () [0x00025] in <d72310b4d8f64d25aee502792b58549f>:0
at Verse.AI.Toil.Cleanup (System.Int32 myIndex, Verse.AI.JobDriver jobDriver) [0x0001f] in <d72310b4d8f64d25aee502792b58549f>:0
Verse.Log:Error(String, Boolean)
Verse.AI.Toil:Cleanup(Int32, JobDriver)
Verse.AI.JobDriver:Verse.AI.JobDriver.Cleanup_Patch1(JobDriver, JobCondition)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.CleanupCurrentJob_Patch1(Pawn_JobTracker, JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2(Pawn_JobTracker, JobCondition, Boolean, Boolean)
Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch0(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch1(JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Verse.Pawn.Tick_Patch4(Pawn)
Verse.TickList:Verse.TickList.Tick_Patch2(TickList)
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
twokay  [开发者] 2020 年 10 月 17 日 上午 11:36 
Thanks that was enough to fix the issue!
1337 Kiwi 2021 年 7 月 25 日 下午 8:06 
Hi, how to you link the plushies? It keeps saying the one I created is inactive.
twokay  [开发者] 2021 年 7 月 25 日 下午 11:08 
Oh it needs to be like one tile away from a bed but not at the corner of it, just like an end table, you should be able to see if it links if you get the "Links to -" overlay while selecting the place to install it,

It should technically work with any bed, even custom ones from other mods
1337 Kiwi 2021 年 7 月 26 日 上午 4:19 
Ok, thanks for the reply, I appreciate it.
star 2022 年 4 月 20 日 下午 10:26 
Trying to spawn in debug mode. Got an error and an partly invisible bugged item.

Exception printing MinifiedThing-5001 at (193, 0, 127): System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Verse.Graphic_Random.SubGraphicFor (Verse.Thing thing) [0x0000c] in <99518a644a3e4a7ea3fde566568df84a>:0
at Verse.GraphicUtility.<ExtractInnerGraphicFor>g__ResolveGraphicInner|0_0 (Verse.Graphic g, Verse.GraphicUtility+<>c__DisplayClass0_0& ) [0x0000a] in <99518a644a3e4a7ea3fde566568df84a>:0
at Verse.GraphicUtility.ExtractInnerGraphicFor (Verse.Graphic outerGraphic, Verse.Thing thing) [0x00020] in <99518a644a3e4a7ea3fde566568df84a>:0
at RimWorld.MinifiedThing.get_Graphic () [0x0001d] in <99518a644a3e4a7ea3fde566568df84a>:0
at RimWorld.MinifiedThing.Print (Verse.SectionLayer layer) [0x00062] in <99518a644a3e4a7ea3fde566568df84a>:0
at Verse.SectionLayer_ThingsGeneral.TakePrintFrom (Verse.Thing t) [0x00000] in <99518a644a3e4a7ea3fde566568df84a>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing)
Verse.SectionLayer_Things:Regenerate ()
(wrapper dynamic-method) Verse.Section:Verse.Section.RegenerateLayers_Patch1 (Verse.Section,Verse.MapMeshFlag)
Verse.MapDrawer:TryUpdateSection (Verse.Section)
Verse.MapDrawer:MapMeshDrawerUpdate_First ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch7 (Verse.Map)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
twokay  [开发者] 2022 年 4 月 21 日 上午 5:55 
引用自 star
Trying to spawn in debug mode. Got an error and an partly invisible bugged item.

Exception printing MinifiedThing-5001 at (193, 0, 127): System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Verse.Graphic_Random.SubGraphicFor (Verse.Thing thing) [0x0000c] in <99518a644a3e4a7ea3fde566568df84a>:0
at Verse.GraphicUtility.<ExtractInnerGraphicFor>g__ResolveGraphicInner|0_0 (Verse.Graphic g, Verse.GraphicUtility+<>c__DisplayClass0_0& ) [0x0000a] in <99518a644a3e4a7ea3fde566568df84a>:0
at Verse.GraphicUtility.ExtractInnerGraphicFor (Verse.Graphic outerGraphic, Verse.Thing thing) [0x00020] in <99518a644a3e4a7ea3fde566568df84a>:0
at RimWorld.MinifiedThing.get_Graphic () [0x0001d] in <99518a644a3e4a7ea3fde566568df84a>:0
at RimWorld.MinifiedThing.Print (Verse.SectionLayer layer) [0x00062] in <99518a644a3e4a7ea3fde566568df84a>:0
at Verse.SectionLayer_ThingsGeneral.TakePrintFrom (Verse.Thing t) [0x00000] in <99518a644a3e4a7ea3fde566568df84a>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.SectionLayer_ThingsGeneral:TakePrintFrom (Verse.Thing)
Verse.SectionLayer_Things:Regenerate ()
(wrapper dynamic-method) Verse.Section:Verse.Section.RegenerateLayers_Patch1 (Verse.Section,Verse.MapMeshFlag)
Verse.MapDrawer:TryUpdateSection (Verse.Section)
Verse.MapDrawer:MapMeshDrawerUpdate_First ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch7 (Verse.Map)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

This seems tricky, I can't replicate it, do you have an active modlist or where there any specific conditions to when that occurs?
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