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Equip the K+ ICS Gun and use Reload to open the menu. The top of the window will list any resources being managed currently while the bottom indicates how items are managed.
Click the Add Resources button to show a list of all available resources. Note that this list will grow over time as the K+ ICS Managers on the server discover new resources. Use the instructions on how to add resources to the K+ ICS Manager in the Getting Started discussion for information on how to do that.
In the upper right, there is a Click to filter box that you can type in part of the resource name to filter the resource, as the list can be excessively long.
Click on the name of a resource to enable management of that resource. Managed resources will be removed from the list as they are added.
The default limit on the number of resources that the PIM can manage is 10. (See the Configuration Settings discussion for configuration options).
To prevent issues where items are moved to either the player or dino that cause them to become slowed due to excess weight, the mod allows you to configure the maximum percentage of the target's weight limit to use when moving resources.
If the target, either the dino or player, is at or above that percentage of their maximum weight limit, the mod will not move resources to them.
Use the slider to set the weight limit to a value between 0 and 100, with the default being 70%.
Once you have added the desired resources, click the Manage button to return to the main view.
For each resource added, there are two values shown:
Player Limit
This is the number of stacks that are allowed on the player at any time. Any excess inventory will be moved to the dino or destroyed.
Dino Limit
This is the number of stacks that are allowed on the dino at any time. Any excess inventory will be moved to the player or destroyed.
Resources are moved out of any inventory where the quantity exceeds the stack limit specified, provided that the target has the available weight capacity and slots available to receive them.
Any resources that exceed the limit and cannot be moved to the other inventory are destroyed.
There are 7 types of items that are managed by this feature. The items (and their root classes) are:
Remember that the mod only manages those items that are on the dino. As such, you can save items by placing them in your inventory.
The following item classes have an associated quality:
When any of the above items have a Dino Limit specified, the items are sorted by quality, from best to worst, within a specific item and the items with the lowest quality are dropped first until there are no more than the Dino Limit indicates.
* Note that Saddle Durability is not used by default. See the Configuration Settings discussion on how to change.
When the mod has a limit other than 0 or 300, it groups all items by their ARK class first and, if quality applies, sorts them by quality in descending order. All "excess" items are dropped.
For example, a Primitive Stone Hatchet and a Ascendant Stone Hatchet are both Stone Hatchets and the lower quality (Primitive) stone hatchet would be dropped first.
However, a Primitive Stone Hatchet ( PrimalItem_WeaponStoneHatchet_C ) and a Primitive Metal Hatchet ( PrimalItem_WeaponMetalHatchet_C ) are different base items and would not be compared to each other.
To limit items, change the Dino Limit to a value lower than 300. This will result in only that number of stacks of each class of item that falls in that category to be retained.
In addition, you must click the button in the Excess items to drop column to indicate what you want it to do. These have several values:
If managing both items and blueprints, the dino limit applies separately to items and blueprints. Therefore, a limit of X will keep X items and X blueprints.