Garry's Mod
(UNSUPPORTED) Arx HUD - useful addition to any HUD
Darsu  [sviluppatore] 13 gen 2021, ore 5:45
Suggestions/Предложения
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Молодец автор!
Круто у тебя получилось!
Could I possibly ask for support of heat on my weapon base to be made compatible as well? Base is here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1847505933

To avoid having to delve through the code, there's a few things that can be checked for:

All weapons on my base have a variable of just "SWEP.Draconic = true", so no other weapons should logically have that. The root base class for all weapons on my base is just "draconic_base", but there's three sub-bases that tree off from this being gun, battery, and melee. The heat is a NWInt just entitled "Heat", weapon:GetNWInt("Heat"), and ranges from 0-100.

I really like this, and it accents the default crosshair on my base really well too which is a huge bonus to me.

Also, if you need to look at the code, decompile the workshop version. The github is over a year out of date.
Ultima modifica da Vuthakral; 16 gen 2021, ore 3:23
Heat on ArcCW should be calling GetHUDData! Otherwise attachments that modify heat won't show up correctly!
Darsu  [sviluppatore] 14 gen 2021, ore 22:10 
Messaggio originale di Fesiug:
Heat on ArcCW should be calling GetHUDData! Otherwise attachments that modify heat won't show up correctly!
I don't understand this well. I'm using Weapon.Heat, Weapon:GetMaxHeat() to get heat values, same as in ArcCW HUD code.
All works perfectly.


Messaggio originale di Vuthakral:
Could I possibly ask for support of heaton my weapon base to be made compatible as well? Base is here:
Is there any weapons on workshop that using your base with heat and have file size lower than 1gb?
Messaggio originale di Darky:
Messaggio originale di Fesiug:
Heat on ArcCW should be calling GetHUDData! Otherwise attachments that modify heat won't show up correctly!
I don't understand this well. I'm using Weapon.Heat, Weapon:GetMaxHeat() to get heat values, same as in ArcCW HUD code.
All works perfectly.
Attachments that modify the heat capacity, or whether it even is enabled at all won't work.
Use weapon:GetHUDData() and it should give you heat_enabled, heat_level and heat_maxlevel
Ultima modifica da Fesiug; 15 gen 2021, ore 5:52
Darsu  [sviluppatore] 15 gen 2021, ore 6:14 
Added it.
Yep, that looks right. Also, there's a few weapons in here with heat in Draconic Base (the plasma weapons) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1985215912
Messaggio originale di Darky:
Is there any weapons on workshop that using your base with heat and have file size lower than 1gb?

I can throw together some generic weapons using hl2/css c_models later tonight, I'll post the link in here once they're up.
Darsu  [sviluppatore] 15 gen 2021, ore 18:30 
I've added test command in latest version for your heat as you said

darky_arc_draconicheat 1

You can test it and if all good - i'll make it true by default and add it to the settings.
It seems like functionally it works fine, but I have noticed from the start that in general, not specific to my weapons, that there appears to be some flickering & distortion of anything in the HUD space, affecting both your HUD & the Half-Life 2 base HUD.

video clip of this: https://i.imgur.com/abCt5wX.mp4

It only happens when looking at very precisely specific angles, and was hard to get a clip of it this frequently, but it does happen noticeably often.
Darsu  [sviluppatore] 15 gen 2021, ore 20:43 
I too got something like this when i on the roof of garage and near dark room enterance on gm_construct.
I don't know why it is happening and how to fix it.
Darsu  [sviluppatore] 15 gen 2021, ore 23:56 
I completely redid the code for drawing arcs, now there are no artifacts
эм по русски можно
Maybe im reading the options menu im wrong, but on the off chance that this feature doesnt exist:
Something i would like to see added is a way to make an option that forced health and/or ammo number to always stay on instead of fading away.
Additionally, a setting to turn off the number smoothing and just show new data the instant it changes.

Btw love the addon. even without the stuff im asking its still a great take on a custom hud that i havent really seen much of in gmod.
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