Інсталювати Steam
увійти
|
мова
简体中文 (спрощена китайська)
繁體中文 (традиційна китайська)
日本語 (японська)
한국어 (корейська)
ไทย (тайська)
Български (болгарська)
Čeština (чеська)
Dansk (данська)
Deutsch (німецька)
English (англійська)
Español - España (іспанська — Іспанія)
Español - Latinoamérica (іспанська — Латинська Америка)
Ελληνικά (грецька)
Français (французька)
Italiano (італійська)
Bahasa Indonesia (індонезійська)
Magyar (угорська)
Nederlands (нідерландська)
Norsk (норвезька)
Polski (польська)
Português (португальська — Португалія)
Português - Brasil (португальська — Бразилія)
Română (румунська)
Русский (російська)
Suomi (фінська)
Svenska (шведська)
Türkçe (турецька)
Tiếng Việt (в’єтнамська)
Повідомити про проблему з перекладом
Круто у тебя получилось!
To avoid having to delve through the code, there's a few things that can be checked for:
All weapons on my base have a variable of just "SWEP.Draconic = true", so no other weapons should logically have that. The root base class for all weapons on my base is just "draconic_base", but there's three sub-bases that tree off from this being gun, battery, and melee. The heat is a NWInt just entitled "Heat", weapon:GetNWInt("Heat"), and ranges from 0-100.
I really like this, and it accents the default crosshair on my base really well too which is a huge bonus to me.
Also, if you need to look at the code, decompile the workshop version. The github is over a year out of date.
All works perfectly.
Is there any weapons on workshop that using your base with heat and have file size lower than 1gb?
Use weapon:GetHUDData() and it should give you heat_enabled, heat_level and heat_maxlevel
Example
I can throw together some generic weapons using hl2/css c_models later tonight, I'll post the link in here once they're up.
darky_arc_draconicheat 1
You can test it and if all good - i'll make it true by default and add it to the settings.
video clip of this: https://i.imgur.com/abCt5wX.mp4
It only happens when looking at very precisely specific angles, and was hard to get a clip of it this frequently, but it does happen noticeably often.
I don't know why it is happening and how to fix it.
Something i would like to see added is a way to make an option that forced health and/or ammo number to always stay on instead of fading away.
Additionally, a setting to turn off the number smoothing and just show new data the instant it changes.
Btw love the addon. even without the stuff im asking its still a great take on a custom hud that i havent really seen much of in gmod.