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Zgłoś problem z tłumaczeniem
Круто у тебя получилось!
To avoid having to delve through the code, there's a few things that can be checked for:
All weapons on my base have a variable of just "SWEP.Draconic = true", so no other weapons should logically have that. The root base class for all weapons on my base is just "draconic_base", but there's three sub-bases that tree off from this being gun, battery, and melee. The heat is a NWInt just entitled "Heat", weapon:GetNWInt("Heat"), and ranges from 0-100.
I really like this, and it accents the default crosshair on my base really well too which is a huge bonus to me.
Also, if you need to look at the code, decompile the workshop version. The github is over a year out of date.
All works perfectly.
Is there any weapons on workshop that using your base with heat and have file size lower than 1gb?
Use weapon:GetHUDData() and it should give you heat_enabled, heat_level and heat_maxlevel
Example
I can throw together some generic weapons using hl2/css c_models later tonight, I'll post the link in here once they're up.
darky_arc_draconicheat 1
You can test it and if all good - i'll make it true by default and add it to the settings.
video clip of this: https://i.imgur.com/abCt5wX.mp4
It only happens when looking at very precisely specific angles, and was hard to get a clip of it this frequently, but it does happen noticeably often.
I don't know why it is happening and how to fix it.
Something i would like to see added is a way to make an option that forced health and/or ammo number to always stay on instead of fading away.
Additionally, a setting to turn off the number smoothing and just show new data the instant it changes.
Btw love the addon. even without the stuff im asking its still a great take on a custom hud that i havent really seen much of in gmod.