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Yeah same, trying to solve the issue
Got it; thanks!
Yeah i see the issue, im kinda busy at the moment though so im just going to remove the offending stuff and update, and i'll try and fit it tomorrow.
try it now?
Right im 99% sure the issue has been resolved now, third times the charm.
It works, it works, it works!!! ;)
Also, while this is not a "bug" per se, there are a few issues with Valten in terms of serious departure from the tabletop that I do not think is necessary or beneficial. To begin with, "Awesome Presence" should be a constant skill, not a temporary buff. Next, he has Frenzy and Unbreakable - both of which were not present on the tabletop. The former in particular is a malus rather than a bonus, and I'd rather not have it on any unit. I know this is simply how Xoudad created the mod, and you may not want to alter it, but I wanted to flag it in any case.
P.S. If you do not want to change the un-tabletop-like aspects of the Valten mod, could you tell me how to do it myself? I figured out how to change Awesome Presence to constant skill, but I do not know how to get rid of certain traits or skills as a separate patch other than deleting the original mod. In fact, in the case of Unbreakable, I could not even find out where the trait/skill was located.
I can take a look at that again but half the stuff in valtens rules can't really be translated to TW, i cant make him immune to flank attacks or rear charges, awesome presence can't really be translated at all. Also because of the type of submod this is i cant remove unit abilities so frenzy has to stay, there are only 3 ways to get rid of it, 1) remake the Valten land unit and dirty patch him into the main unit (this usually would not be a big issue but we are dealing with an agent here). 2) smother the ability with a dead/hidden phase also won't work because that would remove frenzy from the game... 3) core the table, i could do that but then the Valten mod would have to be active all the time, which kinda bypasses the point of this compendium.