Total War: WARHAMMER II

Total War: WARHAMMER II

SFO additional units Updated 2021
 Toto téma bylo přilepeno, takže je nejspíš důležité
bainb132  [vývojář] 26. úno. 2021 v 3.45
Bug Fixes/Balance issues
Post any bugs or balance issue you have found here!
Naposledy upravil bainb132; 26. úno. 2021 v 3.45
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Still nothing. I gave it good 20 minutes. Started the campaign as well. No new units from your previous mod. I will now load your old mod and start a camp now and see what happens.
So I turned off all of my other mods, cause I thought there was a problem with that.
But, with only SFO and the new updated mod on, still no units from your previous mod.
bainb132  [vývojář] 26. úno. 2021 v 4.42 
try unsubscribing and resubscribing to this mod - it is most likely steam failed to auto update the mod
Tried that, nothing works. Original units from the mod are there. Those from your previous mod are not.
bainb132  [vývojář] 26. úno. 2021 v 5.01 
I am posting an update in a few hours - hopefully that may fix it. If it doesn't then I am afraid there is a problem with steam workshop being rubbish (again).
Hey man I fixed it. All the people who subed to the mod, should delete it and then sub again. Fixed the problem :)
I can play finally :)
Naposledy upravil Dimy; 26. úno. 2021 v 5.39
Murder of Crows unit (VC) doesn't have an icon, so it doesn't say if it is a core, rare or special unit.
bainb132  [vývojář] 27. úno. 2021 v 4.42 
odd, they should do. Check custom battles and see if it appears there.
The Murder of Crows appears on Custom Battles. I have detected the same problem with Swordsmen from HE. And they appear also in Custom Battles. I haven't checked every single faction, but it seems a general problem with non-Legendary units. By the way, in case it helps, I chose "Faction and Army Caps" option.
Naposledy upravil Aquiles; 27. úno. 2021 v 5.11
bainb132  [vývojář] 27. úno. 2021 v 5.19 
Honestly I have zero clue how army caps work lol, I should look into that... but factionwide caps work like normal
I think the new high elves' swordsmen make rangers kind of obsolete... they have more hp + shields. yes, their melee attack is slightly lower and they have 4 speed less and 15% physical res less. but i feel swordsmen are the better choice in almost any case. so they should be nerfed imo
Hi, is it voluntary that Maidens of Thorn they have an ultimate resistance of 50?
Ghost 28. úno. 2021 v 20.44 
Hellooo, light lancers have higher charge bonus than empire knights.. i dont think light lancers should have higher charge than heavy lance bois
Hi bainb132,

Thanks for the awesome mod.

I think the tier 4 Barracks for the dwarfs (Khaz Makaz), and the tier 5 Royal Guard (Grand Oath Hall) disables local recruitment for the Rune Axe Throwers.

I had a tier 3 barracks (Mustering Hall), and a tier 4 Royal Guard (Hall of Oaths) and was able to recruit the Rune Axe Throwers locally. But when I upgraded the buildings to tier 4 and tier 5 respectively, I could no longer recruit Rune Axe Throwers locally, and could only recruit them globally. I managed to test this my loading back a previous save.
bainb132  [vývojář] 2. bře. 2021 v 10.30 
@Noredemption - I think I have found the cause of the issue, as CA has *really* wonky building keys which were messing things up. They were never meant to be recruited from Hall of Oaths, instead they were meant to be enabled in the tier 4 barracks. Anyway a fix should be out shortly.
Naposledy upravil bainb132; 2. bře. 2021 v 12.37
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