Total War: WARHAMMER II

Total War: WARHAMMER II

SFO additional units Updated 2021
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bainb132  [ontwikkelaar] 26 feb 2021 om 3:45
Bug Fixes/Balance issues
Post any bugs or balance issue you have found here!
Laatst bewerkt door bainb132; 26 feb 2021 om 3:45
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Still nothing. I gave it good 20 minutes. Started the campaign as well. No new units from your previous mod. I will now load your old mod and start a camp now and see what happens.
So I turned off all of my other mods, cause I thought there was a problem with that.
But, with only SFO and the new updated mod on, still no units from your previous mod.
bainb132  [ontwikkelaar] 26 feb 2021 om 4:42 
try unsubscribing and resubscribing to this mod - it is most likely steam failed to auto update the mod
Tried that, nothing works. Original units from the mod are there. Those from your previous mod are not.
bainb132  [ontwikkelaar] 26 feb 2021 om 5:01 
I am posting an update in a few hours - hopefully that may fix it. If it doesn't then I am afraid there is a problem with steam workshop being rubbish (again).
Hey man I fixed it. All the people who subed to the mod, should delete it and then sub again. Fixed the problem :)
I can play finally :)
Laatst bewerkt door Dimy; 26 feb 2021 om 5:39
Murder of Crows unit (VC) doesn't have an icon, so it doesn't say if it is a core, rare or special unit.
bainb132  [ontwikkelaar] 27 feb 2021 om 4:42 
odd, they should do. Check custom battles and see if it appears there.
The Murder of Crows appears on Custom Battles. I have detected the same problem with Swordsmen from HE. And they appear also in Custom Battles. I haven't checked every single faction, but it seems a general problem with non-Legendary units. By the way, in case it helps, I chose "Faction and Army Caps" option.
Laatst bewerkt door Aquiles; 27 feb 2021 om 5:11
bainb132  [ontwikkelaar] 27 feb 2021 om 5:19 
Honestly I have zero clue how army caps work lol, I should look into that... but factionwide caps work like normal
I think the new high elves' swordsmen make rangers kind of obsolete... they have more hp + shields. yes, their melee attack is slightly lower and they have 4 speed less and 15% physical res less. but i feel swordsmen are the better choice in almost any case. so they should be nerfed imo
Hi, is it voluntary that Maidens of Thorn they have an ultimate resistance of 50?
Hellooo, light lancers have higher charge bonus than empire knights.. i dont think light lancers should have higher charge than heavy lance bois
Hi bainb132,

Thanks for the awesome mod.

I think the tier 4 Barracks for the dwarfs (Khaz Makaz), and the tier 5 Royal Guard (Grand Oath Hall) disables local recruitment for the Rune Axe Throwers.

I had a tier 3 barracks (Mustering Hall), and a tier 4 Royal Guard (Hall of Oaths) and was able to recruit the Rune Axe Throwers locally. But when I upgraded the buildings to tier 4 and tier 5 respectively, I could no longer recruit Rune Axe Throwers locally, and could only recruit them globally. I managed to test this my loading back a previous save.
bainb132  [ontwikkelaar] 2 mrt 2021 om 10:30 
@Noredemption - I think I have found the cause of the issue, as CA has *really* wonky building keys which were messing things up. They were never meant to be recruited from Hall of Oaths, instead they were meant to be enabled in the tier 4 barracks. Anyway a fix should be out shortly.
Laatst bewerkt door bainb132; 2 mrt 2021 om 12:37
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