Killing Floor

Killing Floor

Trader Boost - [v1.4]
 このトピックはピン留めされているので、おそらく重要です
Vel  [開発者] 2021年3月28日 4時07分
BUG REPORTS & ISSUES
Leave your findings here :csdsmile:
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Vel  [開発者] 2021年3月28日 9時28分 
Skipping trader will not remove the speed boost! A fix will be made for this issue. Fixed in v1.2
最近の変更はVelが行いました; 2021年4月1日 2時41分
Vel  [開発者] 2021年3月30日 1時25分 
Some players are experiencing several 'Chat' message notifications (If GlobalMSG is set to False). I will have a look into it, but please leave feedback on the main comments section if you are also having this issue. Fixed in v1.4
最近の変更はVelが行いました; 2021年4月1日 2時41分
Vel  [開発者] 2021年3月30日 1時27分 
If you 'Modify' the trader time (not SKIP) when you are IN TRADER TIME, the boost duration isn't updated, and it will end on your old trader time. It will update automatically on your next wave.
spawn boost not work with SetPlayerLoadout mutator(change loadout when player spawn)
https://mega.nz/file/JpM0mKbb#N9key3PY5XQGCeEn5N7bFmsZcPwIdlR7JUjU41x5shs
Vel  [開発者] 2022年9月10日 10時45分 
deGoyan の投稿を引用:
spawn boost not work with SetPlayerLoadout mutator(change loadout when player spawn)
https://mega.nz/file/JpM0mKbb#N9key3PY5XQGCeEn5N7bFmsZcPwIdlR7JUjU41x5shs

Only spawn boost or everything else?

The mutator doesn't work properly in these cases:

- if a player joins mid trader time
- if you modify trader time within trader

I'm not sure about spawn boost, for me it works fine and I'm also using PlayerLoadout mutator in some cases. But PlayerLoadout probably modifes the HP of players, which is also a value that affects the speed of players..
Vel の投稿を引用:
deGoyan の投稿を引用:
spawn boost not work with SetPlayerLoadout mutator(change loadout when player spawn)
https://mega.nz/file/JpM0mKbb#N9key3PY5XQGCeEn5N7bFmsZcPwIdlR7JUjU41x5shs

Only spawn boost or everything else?

The mutator doesn't work properly in these cases:

- if a player joins mid trader time
- if you modify trader time within trader

I'm not sure about spawn boost, for me it works fine and I'm also using PlayerLoadout mutator in some cases. But PlayerLoadout probably modifes the HP of players, which is also a value that affects the speed of players..

I have dedicated server with mutator "SetPlayerLoudout". This mutator add or remove weapons at the 1st second after player spawn. With SetPlayerLoudout mutator, your mutator not working when player spawn only. If player alive. you mutator worked at the trader time. Without SetPlayerLoudout your mutator working well at all time.
最近の変更はdeGoyanが行いました; 2022年9月11日 12時29分
Vel  [開発者] 2022年9月11日 12時59分 
deGoyan の投稿を引用:
Vel の投稿を引用:

Only spawn boost or everything else?

The mutator doesn't work properly in these cases:

- if a player joins mid trader time
- if you modify trader time within trader

I'm not sure about spawn boost, for me it works fine and I'm also using PlayerLoadout mutator in some cases. But PlayerLoadout probably modifes the HP of players, which is also a value that affects the speed of players..

I have dedicated server with mutator "SetPlayerLoudout". This mutator add or remove weapons at the 1st second after player spawn. With SetPlayerLoudout mutator, your mutator not working when player spawn only. If player alive. you mutator worked at the trader time. Without SetPlayerLoudout your mutator working well at all time.

Oh well, that's probably a compatibility issue, i cannot really fix that. But thanks a lot for reporting it :Assault1:
Vel の投稿を引用:
deGoyan の投稿を引用:

I have dedicated server with mutator "SetPlayerLoudout". This mutator add or remove weapons at the 1st second after player spawn. With SetPlayerLoudout mutator, your mutator not working when player spawn only. If player alive. you mutator worked at the trader time. Without SetPlayerLoudout your mutator working well at all time.

Oh well, that's probably a compatibility issue, i cannot really fix that. But thanks a lot for reporting it :Assault1:
What if activate boost at 2nd second after player spawn ? I can help with testing.
Vel  [開発者] 2022年9月12日 13時04分 
deGoyan の投稿を引用:
Vel の投稿を引用:

Oh well, that's probably a compatibility issue, i cannot really fix that. But thanks a lot for reporting it :Assault1:
What if activate boost at 2nd second after player spawn ? I can help with testing.

Appreciate the testing but I really don't work on my mod anymore. They are all open source and contributions are welcome in Github if you know anybody who can fix these issues.
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