Killing Floor

Killing Floor

Trader Boost - [v1.4]
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Vel  [geliştirici] 28 Mar 2021 @ 4:07
BUG REPORTS & ISSUES
Leave your findings here :csdsmile:
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9 yorumdan 1 ile 9 arası gösteriliyor
Vel  [geliştirici] 28 Mar 2021 @ 9:28 
Skipping trader will not remove the speed boost! A fix will be made for this issue. Fixed in v1.2
En son Vel tarafından düzenlendi; 1 Nis 2021 @ 2:41
Vel  [geliştirici] 30 Mar 2021 @ 1:25 
Some players are experiencing several 'Chat' message notifications (If GlobalMSG is set to False). I will have a look into it, but please leave feedback on the main comments section if you are also having this issue. Fixed in v1.4
En son Vel tarafından düzenlendi; 1 Nis 2021 @ 2:41
Vel  [geliştirici] 30 Mar 2021 @ 1:27 
If you 'Modify' the trader time (not SKIP) when you are IN TRADER TIME, the boost duration isn't updated, and it will end on your old trader time. It will update automatically on your next wave.
spawn boost not work with SetPlayerLoadout mutator(change loadout when player spawn)
https://mega.nz/file/JpM0mKbb#N9key3PY5XQGCeEn5N7bFmsZcPwIdlR7JUjU41x5shs
Vel  [geliştirici] 10 Eyl 2022 @ 10:45 
İlk olarak deGoyan tarafından gönderildi:
spawn boost not work with SetPlayerLoadout mutator(change loadout when player spawn)
https://mega.nz/file/JpM0mKbb#N9key3PY5XQGCeEn5N7bFmsZcPwIdlR7JUjU41x5shs

Only spawn boost or everything else?

The mutator doesn't work properly in these cases:

- if a player joins mid trader time
- if you modify trader time within trader

I'm not sure about spawn boost, for me it works fine and I'm also using PlayerLoadout mutator in some cases. But PlayerLoadout probably modifes the HP of players, which is also a value that affects the speed of players..
İlk olarak Vel tarafından gönderildi:
İlk olarak deGoyan tarafından gönderildi:
spawn boost not work with SetPlayerLoadout mutator(change loadout when player spawn)
https://mega.nz/file/JpM0mKbb#N9key3PY5XQGCeEn5N7bFmsZcPwIdlR7JUjU41x5shs

Only spawn boost or everything else?

The mutator doesn't work properly in these cases:

- if a player joins mid trader time
- if you modify trader time within trader

I'm not sure about spawn boost, for me it works fine and I'm also using PlayerLoadout mutator in some cases. But PlayerLoadout probably modifes the HP of players, which is also a value that affects the speed of players..

I have dedicated server with mutator "SetPlayerLoudout". This mutator add or remove weapons at the 1st second after player spawn. With SetPlayerLoudout mutator, your mutator not working when player spawn only. If player alive. you mutator worked at the trader time. Without SetPlayerLoudout your mutator working well at all time.
En son deGoyan tarafından düzenlendi; 11 Eyl 2022 @ 12:29
Vel  [geliştirici] 11 Eyl 2022 @ 12:59 
İlk olarak deGoyan tarafından gönderildi:
İlk olarak Vel tarafından gönderildi:

Only spawn boost or everything else?

The mutator doesn't work properly in these cases:

- if a player joins mid trader time
- if you modify trader time within trader

I'm not sure about spawn boost, for me it works fine and I'm also using PlayerLoadout mutator in some cases. But PlayerLoadout probably modifes the HP of players, which is also a value that affects the speed of players..

I have dedicated server with mutator "SetPlayerLoudout". This mutator add or remove weapons at the 1st second after player spawn. With SetPlayerLoudout mutator, your mutator not working when player spawn only. If player alive. you mutator worked at the trader time. Without SetPlayerLoudout your mutator working well at all time.

Oh well, that's probably a compatibility issue, i cannot really fix that. But thanks a lot for reporting it :Assault1:
İlk olarak Vel tarafından gönderildi:
İlk olarak deGoyan tarafından gönderildi:

I have dedicated server with mutator "SetPlayerLoudout". This mutator add or remove weapons at the 1st second after player spawn. With SetPlayerLoudout mutator, your mutator not working when player spawn only. If player alive. you mutator worked at the trader time. Without SetPlayerLoudout your mutator working well at all time.

Oh well, that's probably a compatibility issue, i cannot really fix that. But thanks a lot for reporting it :Assault1:
What if activate boost at 2nd second after player spawn ? I can help with testing.
Vel  [geliştirici] 12 Eyl 2022 @ 13:04 
İlk olarak deGoyan tarafından gönderildi:
İlk olarak Vel tarafından gönderildi:

Oh well, that's probably a compatibility issue, i cannot really fix that. But thanks a lot for reporting it :Assault1:
What if activate boost at 2nd second after player spawn ? I can help with testing.

Appreciate the testing but I really don't work on my mod anymore. They are all open source and contributions are welcome in Github if you know anybody who can fix these issues.
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