Killing Floor

Killing Floor

Trader Boost - [v1.4]
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Vel  [개발자] 2021년 3월 28일 오전 4시 07분
BUG REPORTS & ISSUES
Leave your findings here :csdsmile:
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Vel  [개발자] 2021년 3월 28일 오전 9시 28분 
Skipping trader will not remove the speed boost! A fix will be made for this issue. Fixed in v1.2
Vel 님이 마지막으로 수정; 2021년 4월 1일 오전 2시 41분
Vel  [개발자] 2021년 3월 30일 오전 1시 25분 
Some players are experiencing several 'Chat' message notifications (If GlobalMSG is set to False). I will have a look into it, but please leave feedback on the main comments section if you are also having this issue. Fixed in v1.4
Vel 님이 마지막으로 수정; 2021년 4월 1일 오전 2시 41분
Vel  [개발자] 2021년 3월 30일 오전 1시 27분 
If you 'Modify' the trader time (not SKIP) when you are IN TRADER TIME, the boost duration isn't updated, and it will end on your old trader time. It will update automatically on your next wave.
deGoyan 2022년 9월 10일 오전 8시 14분 
spawn boost not work with SetPlayerLoadout mutator(change loadout when player spawn)
https://mega.nz/file/JpM0mKbb#N9key3PY5XQGCeEn5N7bFmsZcPwIdlR7JUjU41x5shs
Vel  [개발자] 2022년 9월 10일 오전 10시 45분 
deGoyan 님이 먼저 게시:
spawn boost not work with SetPlayerLoadout mutator(change loadout when player spawn)
https://mega.nz/file/JpM0mKbb#N9key3PY5XQGCeEn5N7bFmsZcPwIdlR7JUjU41x5shs

Only spawn boost or everything else?

The mutator doesn't work properly in these cases:

- if a player joins mid trader time
- if you modify trader time within trader

I'm not sure about spawn boost, for me it works fine and I'm also using PlayerLoadout mutator in some cases. But PlayerLoadout probably modifes the HP of players, which is also a value that affects the speed of players..
deGoyan 2022년 9월 11일 오후 12시 27분 
Vel 님이 먼저 게시:
deGoyan 님이 먼저 게시:
spawn boost not work with SetPlayerLoadout mutator(change loadout when player spawn)
https://mega.nz/file/JpM0mKbb#N9key3PY5XQGCeEn5N7bFmsZcPwIdlR7JUjU41x5shs

Only spawn boost or everything else?

The mutator doesn't work properly in these cases:

- if a player joins mid trader time
- if you modify trader time within trader

I'm not sure about spawn boost, for me it works fine and I'm also using PlayerLoadout mutator in some cases. But PlayerLoadout probably modifes the HP of players, which is also a value that affects the speed of players..

I have dedicated server with mutator "SetPlayerLoudout". This mutator add or remove weapons at the 1st second after player spawn. With SetPlayerLoudout mutator, your mutator not working when player spawn only. If player alive. you mutator worked at the trader time. Without SetPlayerLoudout your mutator working well at all time.
deGoyan 님이 마지막으로 수정; 2022년 9월 11일 오후 12시 29분
Vel  [개발자] 2022년 9월 11일 오후 12시 59분 
deGoyan 님이 먼저 게시:
Vel 님이 먼저 게시:

Only spawn boost or everything else?

The mutator doesn't work properly in these cases:

- if a player joins mid trader time
- if you modify trader time within trader

I'm not sure about spawn boost, for me it works fine and I'm also using PlayerLoadout mutator in some cases. But PlayerLoadout probably modifes the HP of players, which is also a value that affects the speed of players..

I have dedicated server with mutator "SetPlayerLoudout". This mutator add or remove weapons at the 1st second after player spawn. With SetPlayerLoudout mutator, your mutator not working when player spawn only. If player alive. you mutator worked at the trader time. Without SetPlayerLoudout your mutator working well at all time.

Oh well, that's probably a compatibility issue, i cannot really fix that. But thanks a lot for reporting it :Assault1:
deGoyan 2022년 9월 12일 오후 12시 41분 
Vel 님이 먼저 게시:
deGoyan 님이 먼저 게시:

I have dedicated server with mutator "SetPlayerLoudout". This mutator add or remove weapons at the 1st second after player spawn. With SetPlayerLoudout mutator, your mutator not working when player spawn only. If player alive. you mutator worked at the trader time. Without SetPlayerLoudout your mutator working well at all time.

Oh well, that's probably a compatibility issue, i cannot really fix that. But thanks a lot for reporting it :Assault1:
What if activate boost at 2nd second after player spawn ? I can help with testing.
Vel  [개발자] 2022년 9월 12일 오후 1시 04분 
deGoyan 님이 먼저 게시:
Vel 님이 먼저 게시:

Oh well, that's probably a compatibility issue, i cannot really fix that. But thanks a lot for reporting it :Assault1:
What if activate boost at 2nd second after player spawn ? I can help with testing.

Appreciate the testing but I really don't work on my mod anymore. They are all open source and contributions are welcome in Github if you know anybody who can fix these issues.
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