RimWorld

RimWorld

Vanilla Weapons Expanded - Frontier
Endeo 21 Nov, 2022 @ 2:28pm
Bug Reports
This mod works form me only with Yayo Battle (and perhaps Yayo Animations). Without them it prevents drawing weapons for drafted pawns. I got following error (900+ times):

Exception drawing Mirielle: System.MissingMethodException: Verse.Rot4 Verse.Rot4.get_North()
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawEquipmentAiming_Patch12(Verse.PawnRenderer,Verse.Thing,UnityEngine.Vector3,single)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawEquipment_Patch2(Verse.PawnRenderer,UnityEngine.Vector3,Verse.Rot4,Verse.PawnRenderFlags)
at Verse.PawnRenderer.DrawDynamicParts (UnityEngine.Vector3 rootLoc, System.Single angle, Verse.Rot4 pawnRotation, Verse.PawnRenderFlags flags) [0x0000c] in <1782cb69665b4d3abcdadb97df9ae541>:0
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch4(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch5(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool)
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <1782cb69665b4d3abcdadb97df9ae541>:0
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.DrawAt_Patch2(Verse.Pawn,UnityEngine.Vector3,bool)
at Verse.Thing.Draw () [0x00015] in <1782cb69665b4d3abcdadb97df9ae541>:0
at Verse.ThingWithComps.Draw () [0x0000e] in <1782cb69665b4d3abcdadb97df9ae541>:0
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <1782cb69665b4d3abcdadb97df9ae541>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
(wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch4 (Verse.Map)
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
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Showing 1-3 of 3 comments
_♣Caligula♣_ 28 Jan, 2023 @ 7:54am 
I have the same error.
Are you using simple sidearms or pocket sand mod?
Also, if you are using this mod together with yayos battle/animations mod, the weapons are visible again on drafted pawns?
rarewhalerw 3 Apr, 2024 @ 2:15am 
Gauss revolver fire trail don't seems to disappear after fire and cause alot of red bugs.
Kor 2 May, 2024 @ 9:17am 
Originally posted by rarewhalerw:
Gauss revolver fire trail don't seems to disappear after fire and cause alot of red bugs.
this seems to be incompatible with gunplay. Deactivate weapon trails in gunplay and reload.
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Showing 1-3 of 3 comments
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