Don't Starve

Don't Starve

Craftable CatCoon House
Wolfl1ker  [developer] 4 Apr, 2014 @ 11:34am
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Showing 1-11 of 11 comments
Duz 10 Apr, 2014 @ 7:27pm 
Change the recipe to something that makes a little more sense?

4 Wooden Planks (maybe logs, as the catcoon house is a stump with bark)
4 Rope
2 Petals
1 Leafy Meat
(maybe some fish as well?)

Or something similar. The current recipe makes little sense, as the structure contains no stone or butterfly wings, plus everyone knows cat(♥♥♥♥)s eat fish.
Last edited by Duz; 10 Apr, 2014 @ 7:29pm
Wolfl1ker  [developer] 11 Apr, 2014 @ 12:47pm 
I think to change it to:
2 Rope - for toy for catcoons
4 Logs - for building
3 Beefalo's Wool - like a mini-bed for catcoons into his house
3 Fish - for food (for 90 catcoons spawner)
2 Butterfly's Wings - as a rope for toys
01 20 Apr, 2014 @ 6:34pm 
Change it to 8 beefalo wool, 4 boards, and 4 or 8 cat tails.
Wolfl1ker  [developer] 20 Apr, 2014 @ 10:56pm 
Why cat tails? For example, in real life do you need to kill birds to build their (bird) house?
HowlingCoffee 21 Apr, 2014 @ 12:56am 
In real life, no. But this is the Don't Starve game world and the crafting logic in this world is such. To make an eyebrella, you need the eye of Deerclops. To make moggles, you need moles. To make a pig house, you need pig skins. To make a beefalo hat, you need a beefalo horn. So it makes (game) sense to include catcoon tails in making a hollow stump or catcoon house, the same way it's required in making a cat cap. Otherwise, the cost is too cheap. Especially for a hollow stump that spawns up to 90 catcoons.

I like this mod. But, like the others, I hope you modify the recipe.
Wolfl1ker  [developer] 21 Apr, 2014 @ 4:58am 
No problems, I will change it today.
Chkari 27 Apr, 2014 @ 7:22pm 
it should only require 3 ingredients, since to my knowledge nothing else requires more than three (and they don't fit in the window) I suggest logs or boards, rope, and catcoon tails
Wolfl1ker  [developer] 28 Apr, 2014 @ 8:02am 
Logs, Cat Tails and Fish?
LostKitten831 18 Oct, 2015 @ 6:04pm 
I recommend that you give a detailed description of the mod configurations. I know that if I am having trouble understanding it, then others might too.

For example...

Spawns - Dozens (x10) - Default is 5 <--- What is this?
Spawns - Units (x1) - Default is 0 <--- What is this?
Further Settings Is - Defail is "prescription" <--- this setting cannot be changed, what purpose does it serve??

The other configuration items appear to be the materials needed to craft the catcoon house, so that part is understandable.
Wolfl1ker  [developer] 21 Oct, 2015 @ 8:29am 
Originally posted by FindingBonnie:
I recommend that you give a detailed description of the mod configurations. I know that if I am having trouble understanding it, then others might too.

For example...

Spawns - Dozens (x10) - Default is 5 <--- What is this?
Spawns - Units (x1) - Default is 0 <--- What is this?
Further Settings Is - Defail is "prescription" <--- this setting cannot be changed, what purpose does it serve??

The other configuration items appear to be the materials needed to craft the catcoon house, so that part is understandable.
It's really easy - even my son can understand it.
EpicMadness 3 Jan, 2016 @ 9:07pm 
this is an impressive mod, i find it unusual that you couldn't simply relocate a cat ♥♥♥♥ and this solves all my problems.
Last edited by EpicMadness; 3 Jan, 2016 @ 9:09pm
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