Wildermyth

Wildermyth

Expanded Combat: Defenses
Smoker  [developer] 23 Jun, 2021 @ 2:03pm
SUGGESTIONS AND FEEDBACK
Please leave your suggestions and feedback here, I'm very interested to hear them.
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Showing 1-2 of 2 comments
Deso 23 Jun, 2021 @ 2:18pm 
Weldings hurt too much with this - they have sky high dodge and warding. (their next to 0 block doesn't help as much)
Last edited by Deso; 23 Jun, 2021 @ 2:22pm
Smoker  [developer] 23 Jun, 2021 @ 2:32pm 
Ye Weldings are almost immune to ranged attacks unless you flank them, i could balance it a little but is nice to have some monsters with unique characteristics, so you need a determined strategy to beat them.

This is how the game was designed on launch, later they make dodge and block same stat. I didnt touch any monster stat.
Last edited by Smoker; 23 Jun, 2021 @ 2:33pm
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Showing 1-2 of 2 comments
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