Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Choose whether or not all / certain / certain types of great people are disabled.
- Choose whether or not all / certain wonders are disabled.
- Choose whether or not settlers are disabled (for one city mode challenge).
- Choose what troops you start the game with.
- Choose river settings for more / less rivers.
- Choose biome settings for custom world generations (all desert; no tundra/snow; etc.)
- Choose whether or not certain wonders apply their bonuses to all cities (like all of the Petras, etc).
- Choose whether or not wonders can be built more than once (one per civ limit instead of one per game).
- Choose what resources you'd like to have / have not spawn on the map.
- Allow the removal of all the AI Civs as players if desired. (I wanna play solo no AI civs lol).
Let me know what you think about all of these!
I don't know what Wonders you exactly mean in your 2nd Idea, if Natural Wonders then there is already a Mod by Sukritact that does that.
I will add the option to make World Wonders buildable per Civ or per Game, but making options for each Wonder whether to have nation wise bonuses or not, is a tedious work (an all in one option to choose from is much handier for the Player anyway). And same thing for Starting Units, It's very busy work, since I would have to make a lot of variations for each Era.
About your Last Idea, I don't think if the Game would allow that.. Let's see.
And Concerning all the Ideas that have with Map generation to do, That's something out of the scope of this Mod (whos main Focus is the customization of Game Mechanisms and Gamplay Stuff), but definitely something for another Mod that I'm working on (will take some time though).
So I see on your to-do list that you mentioned the last cherry on top of what I'm looking for: to rework/remove any wonders/policies/techs/buildings whatever that affect climate change, loyalty and governors. I think just flat out removing wonders that affect loyalty and governors is fine because of how many wonders there already are and how easy it is to add more with mods. Personally I don't think that just removing anything (techs & policies & buildings) related to loyalty & governors would be too game breaking either, maybe.
I would love to have a discussion with you about how these changes may actually work and getting these updates completed. I understand modding in your spare time is a huge commitment and would be willing to compensate you for your time. (more than just a coffee:)