Sid Meier's Civilization VI

Sid Meier's Civilization VI

Customization VI
 This topic has been pinned, so it's probably important
Zegangani  [developer] 20 May, 2021 @ 2:33pm
Requests & Suggestions
You want something else to also be customizable or think that certain things in this Mod could need some refinement or have more options? then feel free to share your Thoughts with me. I might consider including your Ideas into this Mod.
Last edited by Zegangani; 20 May, 2021 @ 2:34pm
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Showing 1-15 of 46 comments
B3C4U5E 20 May, 2021 @ 5:21pm 
can you add a passive diplomacy option? Either that or a new mod somewhere else that makes trade an uncontrollable aspect.
Zegangani  [developer] 20 May, 2021 @ 5:45pm 
Originally posted by B3C4U5E:
can you add a passive diplomacy option? Either that or a new mod somewhere else that makes trade an uncontrollable aspect.
Neither of those is possible. At least not without the DLL, which we don't have.
Last edited by Zegangani; 20 May, 2021 @ 5:45pm
DahakaMVl 21 May, 2021 @ 1:29pm 
Could you look into adding a stable way for team players in multiplayers to spawn within a certain range? Other mods are either limited to placing north vs south or are very unstable.
Last edited by DahakaMVl; 21 May, 2021 @ 1:30pm
Zegangani  [developer] 21 May, 2021 @ 2:40pm 
Originally posted by DahakaMVl:
Could you look into adding a stable way for team players in multiplayers to spawn within a certain range? Other mods are either limited to placing north vs south or are very unstable.
wish that I could help you but unfortunately I don't play MP , and I don't have a 2nd PC with Civ6 to test that on my side. So I cannot help you out with that.
Last edited by Zegangani; 21 May, 2021 @ 2:41pm
DahakaMVl 22 May, 2021 @ 2:45am 
Originally posted by Zegangani:
Originally posted by DahakaMVl:
Could you look into adding a stable way for team players in multiplayers to spawn within a certain range? Other mods are either limited to placing north vs south or are very unstable.
wish that I could help you but unfortunately I don't play MP , and I don't have a 2nd PC with Civ6 to test that on my side. So I cannot help you out with that.
In theory you could use Hot Seat to test Multiplayer functionality. I used that a few times. But it's fine if you want to focus on singleplayer functionality :)
Zegangani  [developer] 22 May, 2021 @ 6:30am 
Originally posted by DahakaMVl:
In theory you could use Hot Seat to test Multiplayer functionality. I used that a few times. But it's fine if you want to focus on singleplayer functionality :)
Maybe Sometime. I don't have any experience with modding for MP, like I don't know how to solve Issues with disyncs for example (which is the main Issue with MP I think).
Aleksandr 25 May, 2021 @ 1:10am 
Here are some ideas I have, idk if they're all possible or if you're even willing to consider them all but here they are anyways!

- Choose whether or not all / certain / certain types of great people are disabled.
- Choose whether or not all / certain wonders are disabled.
- Choose whether or not settlers are disabled (for one city mode challenge).
- Choose what troops you start the game with.
- Choose river settings for more / less rivers.
- Choose biome settings for custom world generations (all desert; no tundra/snow; etc.)
- Choose whether or not certain wonders apply their bonuses to all cities (like all of the Petras, etc).
- Choose whether or not wonders can be built more than once (one per civ limit instead of one per game).
- Choose what resources you'd like to have / have not spawn on the map.
- Allow the removal of all the AI Civs as players if desired. (I wanna play solo no AI civs lol).

Let me know what you think about all of these!
Zegangani  [developer] 25 May, 2021 @ 8:15am 
Originally posted by FoxenXI:
Here are some ideas I have, idk if they're all possible or if you're even willing to consider them all but here they are anyways!
...
Disabling Settlers and a City limit (max Cities you can settle on your own) are some of the things I thought of adding next Time, alongside a Resource Picker (maybe this one as a stand alone Mod).
I don't know what Wonders you exactly mean in your 2nd Idea, if Natural Wonders then there is already a Mod by Sukritact that does that.
I will add the option to make World Wonders buildable per Civ or per Game, but making options for each Wonder whether to have nation wise bonuses or not, is a tedious work (an all in one option to choose from is much handier for the Player anyway). And same thing for Starting Units, It's very busy work, since I would have to make a lot of variations for each Era.
About your Last Idea, I don't think if the Game would allow that.. Let's see.

And Concerning all the Ideas that have with Map generation to do, That's something out of the scope of this Mod (whos main Focus is the customization of Game Mechanisms and Gamplay Stuff), but definitely something for another Mod that I'm working on (will take some time though).
Strike 28 Jul, 2021 @ 7:04am 
Absolutely love the mod, great work. I also love the concept of passive relgion and have played a game with it. But if I may suggest one small addition; the ability to enhance one's relgion. For example add the ability to improve your relgion through a city project in your holy city, or a faith purchase to enhance your relgion.
Zegangani  [developer] 28 Jul, 2021 @ 8:09am 
Passive Religion is something that will definitely get an improvement update. I haven't yet made any additions to this Mod, because I didn't want to overfill the Set-up Menu with options. Hence I'm working on making each option category (1 that has to do with Loyalty/Governors, 1 for City Distance, Removable things...etc) have 1 option slot but get a Pop-Up Panel where all its options are hold (like a Sub-Set-Up-Menu) just for that Category.
Stella 16 Aug, 2021 @ 11:58am 
What about the opposite of passive religion, where religion has no passive spread, and you have to use missionaries and apostles to spread it
dnrspdr03 5 Sep, 2021 @ 11:09am 
An era lock would be really cool, just something that allows you to disable certain technologies that allow you to move onto the next era.
Zegangani  [developer] 5 Sep, 2021 @ 1:20pm 
Originally posted by Violet:
What about the opposite of passive religion, where religion has no passive spread, and you have to use missionaries and apostles to spread it
The passive spread of religion is already too low. Most people complain that it's too much micro-management already with the need of using religious Units in order to win the Religion Victory or spreading your Religion in general. tbh I'm not interested in making religion even more micro management, but rather making it more passive, or even better, only passive (so that you can't control it, but manage it).
Zegangani  [developer] 5 Sep, 2021 @ 1:21pm 
Originally posted by dnrspdr03:
An era lock would be really cool, just something that allows you to disable certain technologies that allow you to move onto the next era.
I think there is already a Mod that does that. I don't remember the Name, Era Stop or something like that.
KinkyRhinoceros 6 Sep, 2021 @ 7:13am 
Hello, this is the greatest mod in the workshop! THANK YOU SO MUCH. This is the perfect mod I'm looking for. I HATE loyalty, climate change, random events and the governors.

So I see on your to-do list that you mentioned the last cherry on top of what I'm looking for: to rework/remove any wonders/policies/techs/buildings whatever that affect climate change, loyalty and governors. I think just flat out removing wonders that affect loyalty and governors is fine because of how many wonders there already are and how easy it is to add more with mods. Personally I don't think that just removing anything (techs & policies & buildings) related to loyalty & governors would be too game breaking either, maybe.

I would love to have a discussion with you about how these changes may actually work and getting these updates completed. I understand modding in your spare time is a huge commitment and would be willing to compensate you for your time. (more than just a coffee:)
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