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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2425399066
I have a bug that dupe the stats of hand item when blocking with shield
For example i have in hand a weapon with modifier called "Heat insulation/Cold insulation" from your mod, and when i use blocking and then after i stop blocking, the stat gets duped and duped everytime i do this, so i can have thousands of that stat and be absolutely immune to heat/cold. I don't know if you can fix this from your side, maybe making something with hand slot that checks it, or they need to fix this, idk, i'm not a programmer and don't know how this works, but i'll be glad to get some help or at least some advice. I wrote also to their support but didn't get any answer yet.
1. Realistic distribution of modifiers : Realistic
- When ever I select this, while in game I will have this error message " You lost connection to the server"
2. Anvil Price : Easy
- Dedicated Server failed to start (There was some sort of trouble starting the server. Please try again (error message)
I do not use the backpack modifier, so I didn't test that.
Thank you so much for the awesome mod.
Thanks a lot for your words!
Please fix! I tested without this mod and is ok, here is the log.
[00:19:17]: [string "../mods/workshop-2503437364/modmain.lua"]:543: attempt to compare function with number
LUA ERROR stack traceback:
../mods/workshop-2503437364/modmain.lua:543 in (field) ? (Lua) <533-550>
inst = 100026 - world (valid:true)
IsThereaMap = nil
players = table: 24D823A8
k = 1
v = 120229 - waxwell (valid:true)
scripts/components/worldstate.lua:32 in (upvalue) SetVariable (Lua) <24-48>
var = phase
val = dusk
togglename = nil
watchers = table: 14FD3030
k = 100026 - world (valid:true)
v = table: 14FD3198
i = 2
fn = table: 3D9BE468
scripts/components/worldstate.lua:73 in (local) fn (Lua) <72-80>
src = 100026 - world (valid:true)
phase = dusk
scripts/entityscript.lua:1047 in (method) PushEvent (Lua) <1034-1061>
self (valid:true) =
GUID = 100026
inlimbo = false
Pathfinder = Pathfinder (1E676510)
worldstatewatching = table: 14FCA778
spawntask = function - scripts/components/squidspawner.lua:139
worldprefab = forest
spawnwaveyjones = function - scripts/components/shadowhandspawner.lua:274
ismastershard = true
shard = 100030 - shard_network (valid:true)
OnRemoveEntity = function - scripts/prefabs/world.lua:289
watchingcycles = true
pendingtasks = table: 14FCA250
hideminimap = false
state = table: 13F21338
SetPause = function - ../mods/workshop-758532836/scripts/components/globalpause.lua:104
spawntime = 0
net = 100029 - forest_network (valid:true)
meta = table: 0C75E800
KrampusData = table: 14FD3990
event_listeners = table: 13F21310
has_ocean = true
moonstormwindowovertask = PERIODIC 100026: 0.000000
reservewaveyjonestarget = function - scripts/components/shadowhandspawner.lua:264
GetBeargerTime = function - ../mods/workshop-894678614/modmain.lua:101
GetDeerclopsTime = function - ../mods/workshop-894678614/modmain.lua:94
generated = table: 0C7507F0
event_listening = table: 13F216D0
checkwaveyjonestarget = function - scripts/components/shadowhandspawner.lua:258
PostInit = function - scripts/prefabs/world.lua:267
MirrorConf = table: 3D9BEBE8
lower_components_shadow = table: 13F20668
Transform = Transform (1E675D30)
OnLoad = function - ../mods/workshop-2259422611/modmain.lua:571
entity = Entity (3362F128)
data_players = table: 0CA8D078
prefab = world
updatecomponents = table: 14FD14B0
GroundCreep = GroundCreep (1E676470)
OnSave = function - ../mods/workshop-2259422611/modmain.lua:563
persists = false
initGhbTask = PERIODIC 100026: 0.033333
removewaveyjonestarget = function - scripts/components/shadowhandspawner.lua:268
SoundEmitter = SoundEmitter (1E676150)
actioncomponents = table: 13F20780
Map = Map (1E676390)
ismastersim = true
name = The World
WaveComponent = WaveComponent (1E677BD0)
replica = table: 13F206B8
topology = table: 0C752D70
components = table: 13F207A8
minimap = 100027 - minimap (valid:true)
event = phasechanged
data = dusk
listeners = table: 13F21950
tocall = table: 30E82978
i = 1
fn = function - scripts/components/worldstate.lua:72
scripts/components/clock.lua:396 in (method) OnUpdate (Lua) <322-440>
self =
OnSave = function - scripts/components/clock.lua:448
OnLoad = function - scripts/components/clock.lua:466
LongUpdate = function - scripts/components/clock.lua:322
Dump = function - scripts/components/clock.lua:509
inst = 100029 - forest_network (valid:true)
GetDebugString = function - scripts/components/clock.lua:530
GetTimeUntilPhase = function - scripts/components/clock.lua:100
OnUpdate = function - scripts/components/clock.lua:322
AddMoonPhaseStyle = function - scripts/components/clock.lua:124
dt = 0.033333335071802
remainingtimeinphase = 674.96483561024
scripts/update.lua:207 in () ? (Lua) <164-243>
dt = 0.033333335071802
tick = 27005
k = 100029
v
[00:19:17]: [string "../mods/workshop-2503437364/modmain.lua"]:543: attempt to compare function with number
LUA ERROR stack traceback:
../mods/workshop-2503437364/modmain.lua:543 in (field) ? (Lua) <533-550>
scripts/components/worldstate.lua:32 in (upvalue) SetVariable (Lua) <24-48>
scripts/components/worldstate.lua:73 in (local) fn (Lua) <72-80>
scripts/entityscript.lua:1047 in (method) PushEvent (Lua) <1034-1061>
scripts/components/clock.lua:396 in (method) OnUpdate (Lua) <322-440>
scripts/update.lua:207 in () ? (Lua) <164-243>
[00:19:17]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen?
[00:19:17]: stack traceback:
scripts/widgets/widget.lua:604 in (method) SetFocusFromChild (Lua) <601-626>
scripts/widgets/widget.lua:623 in (method) SetFocusFromChild (Lua) <601-626>
scripts/widgets/widget.lua:623 in (method) SetFocusFromChild (Lua) <601-626>
scripts/widgets/widget.lua:648 in (method) SetFocus (Lua) <628-657>
scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85>
scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119>
scripts/update.lua:95 in () ? (Lua) <33-134>
1. I try to dig out 1 treasure, I managed to clear the 1st wave. The 2nd wave were too hard for me so I run around and kite it to the pig house. Using the pig and frogs to kill all the monsters. But after that I can't proceed further. Each time I click on it nothing happen. I tried to pick up all the loots on the floor and still nothing happen.
2. I purposely using the beehat and other mod's cloth to try to add space. After that the item process completed and drop on the floor. But when I try to pick it up, I keep seeing the "Disconnected to Server" icon flashing on the screen and I am freeze.
2.1 As for other mod item when I I try to add space on armor/cloth. The item just gone missing.
Small suggestion, maybe you can consider add the amount of ingredients needed for each modifier in the main description picture. That would be so much easier and helpful to players.
Keep up the good works! Awesome Mod!
1. Did you also kill the pigs and frogs that spawned? The next wave will only spawn if you have killed all oppenents that spawned. I will try to change it so that they will always target you, otherwise it gets confusing.
2. Oh okay, I haven't tried this combination, I will have a look at it to fix it!
2.1. Yeah the space attribute is quite bugged at the moment if you use it for anything else than first attribute on a backpack. The different relations are quite complex, I think this will take some time to fix, but it will be fixed!
That's a really good suggestion, in fact I wanted to do but I forgot! Thanks a lot for reminding me!
Thanks for your encouraging words!
I killed everything as well as the neutral pig and frog that not part of the wave. I re-test this scenario many times again and I think it's quite confirm that the treasure monsters cannot involve any neutral NPC (eg: spider, pig, frog that not part of the attacking wave monsters)or other mod spawn fighting pet.
As long as you kill all the monsters yourself without involving any other NPC. After 3 waves you will get the treasure box. Once you include help from AI. It will go crazy and stop interacting even you kill all the spawned monsters as well as the AI NPCs.
I have yet to test team up with other players on this treasure hunting. Will try it later and update you my finding.
As for the waves, I'm checking if the creatures are dead, so it doesn't matter if you or somebody else killed them. Perhaps there was a bee that went somewhere else that you didn't see. I now added a code line that they are always aggroing the player that dug the treasure out, I think this should help so that you know which ones should be killed. I also made the waves a bit easier, they were too strong this way :D
Testing update :
1. Treasure monster attacking wave issue:
You nailed it! The whole instance is working as intended. I tested it with neutral pig + other mod summoned fighting pet combination to clear the Treasure monsters and all working fine. I ran it like 3 times with different combinations. All working fine with no issue.
2 Enhancing Armor with Space/inventory slot:
When I click on [/b]Forge[/b] the item will randomly enhance with any modifier other than Space/inventory slots. (Not sure is this intended). But if I click [/b]Backpack[/b] the connection lost to server error will appear again. Tested with grass suit.
* Anyway, the mod is not design ot be use in such way I think this is just a fool prove feature. If someone like me stress test it in this way of course it will have all sort of problem appears. I think we should stop at this point for this. No point further fixing it. hahaha
2.1 Same issue as above.
As my kids and me are playing mod characters all the time. The issue appear when we use this particular character from another modder.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2410382718
When ever we login, her The Ancient One (Armor) will have a random modifier even tho we never enhance with any modifier/buff. So sometime when my kid using her and login, she get -ve speed debuff. That made her so mad! LOL But when we try to enhance it, the armor would just disapper. Once we login again it will appear on the character again. So I am not sure is it the issue this character mod conflict with your mod.
Where else this character has no issue at all with your mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2358978811
We also use some OP mod weapon and those got not issue as well. Can be enhance and even re-login, the enhancements still stay the same.
Hope this help. We really enjoying your mod and happy to be able to contribute in testing the mod.
I had a look at the character mod and unfortunaly I don't think I can change anything to make it work with this character, as the item is deleted and replaced at the start of the game :/
Thanks a lot again!
I have tested the latest update. Everything seems working well as intended. So far never see any issue with it.
Awesome and great work! Loving the mod so much.