Barotrauma

Barotrauma

DynamicEuropa
Mods that go well with DE?
Just bought the game today about to set sail on my big adventure. Just wanted to know if there are any other mods I should use with DE.

Anything that adds more enemies, more encounters, more chaos in general really. Would appreciate any recommendations.
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Showing 1-15 of 15 comments
_]|M|[_  [developer] 2 Oct, 2023 @ 7:27am 
- Hold your SHIFT key when selecting the difficulty to unlock the hellish difficulty which increases the spawnrates.

Here are some mods I can recommend. Please read the descriptions of these mods to prevent issues with load order or other required patches/mods:

- Lua for Barotrauma as it is required for some mods. (Install client side lua by enabling the mod, hosting a server from the main menu but changing the executable to lua and then typing "install_cl_lua" into the F3 console while in the lobby)
- Performance Fix for better performance with all the mods | Requires Lua
- Barotraumatic for an even more increased spawnrate
- Barotraumatic Creature Pack + all the listed required mods for more creature variety
- Improved Husks for more husk enemies and more advanced/harder symbiosis or Improved Husks - Sya's Iteration for vanilla symbiosis
- Hungry Europans for cooking, butchering, alcohol rework and optional hunger and thirst
- Frith's Biomes + DynamicEuropa - Frith's Biomes Compatibility Patch for better textures
- Real Sonar + Real Sonar - Affliction Performance Fix for better sonar sounds and actual dangers (can be configured) | Requires Lua
- New Wrecks for Barotrauma + Moveable and Sellable Wrecks for more interesting and dynamic wrecks | Requires Lua
- ADV Beacon Stations for a ton of new and unique beacon stations

Weapon overhauls:
Only choose 1 option!
Option 1:
- Combat Overhaul Legacy + DynamicEuropa - COL Compatibility Patch (Performance intensive mods)
Option 2:
- Enhanced Armaments + Enhanced Armaments DynamicEuropa Patch
Option 3:
- Vanilla Weapons Overhaul
Last edited by _]|M|[_; 2 Oct, 2023 @ 7:30am
spaceweezle 2 Oct, 2023 @ 7:47am 
Looks awesome. Thanks much for putting that together man. I had no idea about the difficulty hack. Very sneaky. Can't wait to get it all working.

I started my first game today but apparently DE wasn't even active lol. I somehow missed the part of the LUA thing. Need to pay more attention to the small details.

Thanks for the mod. Looks great.
Agitatio 23 Oct, 2023 @ 3:23pm 
I thought Moveable and Sellable Wrecks had some issues with DE?
spaceweezle 23 Oct, 2023 @ 5:41pm 
Originally posted by Agitatio:
I thought Moveable and Sellable Wrecks had some issues with DE?

Maybe it's a good thing that I left that one out. Sounds a bit convoluted to me.

If anything I'm looking for things to correct the pacing issues inherent to DE. Wish there was a mod to pay wages to your bot crew and maybe docking fee's at stations.
_]|M|[_  [developer] 24 Oct, 2023 @ 12:53am 
Originally posted by Agitatio:
I thought Moveable and Sellable Wrecks had some issues with DE?
Was fixed a few patches ago.
_]|M|[_  [developer] 24 Oct, 2023 @ 12:54am 
Originally posted by spaceweezle:
Originally posted by Agitatio:
I thought Moveable and Sellable Wrecks had some issues with DE?

Maybe it's a good thing that I left that one out. Sounds a bit convoluted to me.

If anything I'm looking for things to correct the pacing issues inherent to DE. Wish there was a mod to pay wages to your bot crew and maybe docking fee's at stations.
Huh maybe I should make a hardcore patch mod that introduces docking fee's and other little things that make it harder.
Agitatio 24 Oct, 2023 @ 1:01am 
Originally posted by _|M|_:
Was fixed a few patches ago.
Ah, good to know!
spaceweezle 24 Oct, 2023 @ 2:00am 
Originally posted by _|M|_:
Originally posted by spaceweezle:

Maybe it's a good thing that I left that one out. Sounds a bit convoluted to me.

If anything I'm looking for things to correct the pacing issues inherent to DE. Wish there was a mod to pay wages to your bot crew and maybe docking fee's at stations.
Huh maybe I should make a hardcore patch mod that introduces docking fee's and other little things that make it harder.

That would be neat if you managed something like that.

You would think the increased level of carnage would balance it out somewhat, but while the game is technically very hard now, it's paradoxically very easy on the financial layer, so much so that I've had to edit tier 2 ships to cost 50k+ just to put some meaning back into money.

It's fun failing and barely surviving, but you quickly reach a point where there is zero pressure on you to be resourceful or discerning.

I'm at a point now, roughly 14 hubs traversed, where I could just blow right through the next 20 hubs without doing a single mission or selling anything. It would be great for us masochists if there was a similar strain on finance as there is for tactical play.

I think your job will be hard though as you'd have to develop it under a presupposition of a certain type of mod config- namely the mainstream hairy/scary overhauls such as the one's you suggested to me earlier. Without those, DE is really only the foundation and not the core of the pacing problem.
Agitatio 29 Oct, 2023 @ 5:43am 
What about Sellable Pirates?
_]|M|[_  [developer] 30 Oct, 2023 @ 11:04am 
Originally posted by Agitatio:
What about Sellable Pirates?
Haven't played with that mod so I honestly don't know, but if the mod generates the value of the ships randomly, then it should be fine I think.
トヤ 15 Nov, 2023 @ 7:34am 
What about Beacons Extended & Shipwrecks Extended?
Agitatio 16 Nov, 2023 @ 9:29am 
Barotraumatic Creature Pack makes waste related affliction icons not show up if loaded above DE.
_]|M|[_  [developer] 17 Nov, 2023 @ 12:42am 
Originally posted by :
What about Beacons Extended & Shipwrecks Extended?
Yeah fits perfectly fine as well tho I had issues with locked wires/items in those mods which prevented some beacon stations from being repaired and activated or some loot inside crates not obtainable for example.
_]|M|[_  [developer] 17 Nov, 2023 @ 12:43am 
Originally posted by Agitatio:
Barotraumatic Creature Pack makes waste related affliction icons not show up if loaded above DE.
That's interesting. Perhaps Mike changed the visibility of it with his latest changes to the waste infection...
Kyle Rittenhouse 29 Nov, 2023 @ 5:15am 
I honestly can't imagine playing the game without EK. What I want out of Baro is cool new utility items, not just guns. EK provides that.
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