XCOM 2
[WOTC] Custom Loaded Ammo Pistols
Nero 23. aug. 2024 kl. 1:01
Custom Loaded Ammo copy and paste
add other mod added ammo you guys find here
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Nero 23. aug. 2024 kl. 1:15 
; Null Rounds
+arrConvertAmmo=(AmmoTemplateName=NullRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Grey", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Grey", WeaponTech=magnetic, CanBeBuilt=true, DLC=NullRounds)
+arrConvertAmmo=(AmmoTemplateName=NullRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Grey", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Grey", WeaponTech=beam, CanBeBuilt=true, DLC=NullRounds)

; Stiletto Rounds
+arrConvertAmmo=(AmmoTemplateName=RM_BleedingRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Red", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Red", WeaponTech=magnetic, CanBeBuilt=true, DLC=StilettoRounds)
+arrConvertAmmo=(AmmoTemplateName=RM_BleedingRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Red", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Red", WeaponTech=beam, CanBeBuilt=true, DLC=StilettoRounds)

; Chaos Insurgency
+arrConvertAmmo=(AmmoTemplateName=ChaosRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_White", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_White", WeaponTech=magnetic, CanBeBuilt=true, DLC=ChaosInsurgencyIntrusion)
+arrConvertAmmo=(AmmoTemplateName=ChaosRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_White", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_White", WeaponTech=beam, CanBeBuilt=true, DLC=ChaosInsurgencyIntrusion)

; Bio Division
+arrConvertAmmo=(AmmoTemplateName=RadRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Turquiose", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Turquiose", WeaponTech=magnetic, CanBeBuilt=true, DLC=BioDivision)
+arrConvertAmmo=(AmmoTemplateName=RadRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Turquiose", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Turquiose", WeaponTech=beam, CanBeBuilt=true, DLC=BioDivision)

; Pathfinders
+arrConvertAmmo=(AmmoTemplateName=HallucinogenicRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Yellow", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Yellow", WeaponTech=magnetic, CanBeBuilt=true, DLC=WoTCPathfinders)
+arrConvertAmmo=(AmmoTemplateName=HallucinogenicRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Yellow", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Yellow", WeaponTech=beam, CanBeBuilt=true, DLC=WoTCPathfinders)

; Assault Troopers
+arrConvertAmmo=(AmmoTemplateName=AssaultAmmo, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Turquiose", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Turquiose", WeaponTech=magnetic, CanBeBuilt=true, DLC=AssTroopers)
+arrConvertAmmo=(AmmoTemplateName=AssaultAmmo, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Turquiose", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Turquiose", WeaponTech=beam, CanBeBuilt=true, DLC=AssTroopers)

; The Requiem Armory
+arrConvertAmmo=(AmmoTemplateName=RequiemRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Violet", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Violet", WeaponTech=magnetic, CanBeBuilt=true, DLC=AHWRequiemArmory)
+arrConvertAmmo=(AmmoTemplateName=RequiemRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Violet", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Violet", WeaponTech=beam, CanBeBuilt=true, DLC=AHWRequiemArmory)
Nero 12. sep. 2024 kl. 1:07 
;Savage Items Proving Ground Ammos
;Stock items not included
;Cache rounds also not included
+arrConvertAmmo=(AmmoTemplateName=AAJRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Azure", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Azure", WeaponTech=magnetic, CanBeBuilt=true, DLC=SavageItems)
+arrConvertAmmo=(AmmoTemplateName=AAJRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Azure", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Azure", WeaponTech=beam, CanBeBuilt=true, DLC=SavageItems)

+arrConvertAmmo=(AmmoTemplateName=AAJDERounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Azure", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Azure", WeaponTech=magnetic, CanBeBuilt=true, DLC=SavageItems)
+arrConvertAmmo=(AmmoTemplateName=AAJDERounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Azure", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Azure", WeaponTech=beam, CanBeBuilt=true, DLC=SavageItems)

+arrConvertAmmo=(AmmoTemplateName=PlasmaBurstRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Turquiose", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Turquiose", WeaponTech=magnetic, CanBeBuilt=true, DLC=SavageItems)
+arrConvertAmmo=(AmmoTemplateName=PlasmaBurstRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Turquiose", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Turquiose", WeaponTech=beam, CanBeBuilt=true, DLC=SavageItems)

+arrConvertAmmo=(AmmoTemplateName=DisruptorRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Grey", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Grey", WeaponTech=magnetic, CanBeBuilt=true, DLC=SavageItems)
+arrConvertAmmo=(AmmoTemplateName=DisruptorRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Grey", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Grey", WeaponTech=beam, CanBeBuilt=true, DLC=SavageItems)

+arrConvertAmmo=(AmmoTemplateName=SmartSeekerRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Red", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Red", WeaponTech=magnetic, CanBeBuilt=true, DLC=SavageItems)
+arrConvertAmmo=(AmmoTemplateName=SmartSeekerRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Red", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Red", WeaponTech=beam, CanBeBuilt=true, DLC=SavageItems)

+arrConvertAmmo=(AmmoTemplateName=HotshotRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_LightGreen", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_LightGreen", WeaponTech=magnetic, CanBeBuilt=true, DLC=SavageItems)
+arrConvertAmmo=(AmmoTemplateName=HotshotRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_LightGreen", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_LightGreen", WeaponTech=beam, CanBeBuilt=true, DLC=SavageItems)
wesley 20. mar. kl. 17:53 
; Mitzruti Additional Ammo Micro and Shredder rounds
+arrConvertAmmo=(AmmoTemplateName=MZMicroRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Azure", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Azure", WeaponTech=magnetic, CanBeBuilt=true, DLC=MZAmmoMod)
+arrConvertAmmo=(AmmoTemplateName=MZShredderRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Red", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Red", WeaponTech=magnetic, CanBeBuilt=true, DLC=MZAmmoMod
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