Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
+arrConvertAmmo=(AmmoTemplateName=NullRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Grey", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Grey", WeaponTech=magnetic, CanBeBuilt=true, DLC=NullRounds)
+arrConvertAmmo=(AmmoTemplateName=NullRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Grey", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Grey", WeaponTech=beam, CanBeBuilt=true, DLC=NullRounds)
; Stiletto Rounds
+arrConvertAmmo=(AmmoTemplateName=RM_BleedingRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Red", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Red", WeaponTech=magnetic, CanBeBuilt=true, DLC=StilettoRounds)
+arrConvertAmmo=(AmmoTemplateName=RM_BleedingRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Red", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Red", WeaponTech=beam, CanBeBuilt=true, DLC=StilettoRounds)
; Chaos Insurgency
+arrConvertAmmo=(AmmoTemplateName=ChaosRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_White", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_White", WeaponTech=magnetic, CanBeBuilt=true, DLC=ChaosInsurgencyIntrusion)
+arrConvertAmmo=(AmmoTemplateName=ChaosRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_White", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_White", WeaponTech=beam, CanBeBuilt=true, DLC=ChaosInsurgencyIntrusion)
; Bio Division
+arrConvertAmmo=(AmmoTemplateName=RadRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Turquiose", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Turquiose", WeaponTech=magnetic, CanBeBuilt=true, DLC=BioDivision)
+arrConvertAmmo=(AmmoTemplateName=RadRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Turquiose", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Turquiose", WeaponTech=beam, CanBeBuilt=true, DLC=BioDivision)
; Pathfinders
+arrConvertAmmo=(AmmoTemplateName=HallucinogenicRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Yellow", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Yellow", WeaponTech=magnetic, CanBeBuilt=true, DLC=WoTCPathfinders)
+arrConvertAmmo=(AmmoTemplateName=HallucinogenicRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Yellow", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Yellow", WeaponTech=beam, CanBeBuilt=true, DLC=WoTCPathfinders)
; Assault Troopers
+arrConvertAmmo=(AmmoTemplateName=AssaultAmmo, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Turquiose", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Turquiose", WeaponTech=magnetic, CanBeBuilt=true, DLC=AssTroopers)
+arrConvertAmmo=(AmmoTemplateName=AssaultAmmo, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Turquiose", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Turquiose", WeaponTech=beam, CanBeBuilt=true, DLC=AssTroopers)
; The Requiem Armory
+arrConvertAmmo=(AmmoTemplateName=RequiemRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Violet", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Violet", WeaponTech=magnetic, CanBeBuilt=true, DLC=AHWRequiemArmory)
+arrConvertAmmo=(AmmoTemplateName=RequiemRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Violet", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Violet", WeaponTech=beam, CanBeBuilt=true, DLC=AHWRequiemArmory)
;Stock items not included
;Cache rounds also not included
+arrConvertAmmo=(AmmoTemplateName=AAJRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Azure", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Azure", WeaponTech=magnetic, CanBeBuilt=true, DLC=SavageItems)
+arrConvertAmmo=(AmmoTemplateName=AAJRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Azure", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Azure", WeaponTech=beam, CanBeBuilt=true, DLC=SavageItems)
+arrConvertAmmo=(AmmoTemplateName=AAJDERounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Azure", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Azure", WeaponTech=magnetic, CanBeBuilt=true, DLC=SavageItems)
+arrConvertAmmo=(AmmoTemplateName=AAJDERounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Azure", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Azure", WeaponTech=beam, CanBeBuilt=true, DLC=SavageItems)
+arrConvertAmmo=(AmmoTemplateName=PlasmaBurstRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Turquiose", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Turquiose", WeaponTech=magnetic, CanBeBuilt=true, DLC=SavageItems)
+arrConvertAmmo=(AmmoTemplateName=PlasmaBurstRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Turquiose", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Turquiose", WeaponTech=beam, CanBeBuilt=true, DLC=SavageItems)
+arrConvertAmmo=(AmmoTemplateName=DisruptorRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Grey", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Grey", WeaponTech=magnetic, CanBeBuilt=true, DLC=SavageItems)
+arrConvertAmmo=(AmmoTemplateName=DisruptorRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Grey", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Grey", WeaponTech=beam, CanBeBuilt=true, DLC=SavageItems)
+arrConvertAmmo=(AmmoTemplateName=SmartSeekerRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Red", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Red", WeaponTech=magnetic, CanBeBuilt=true, DLC=SavageItems)
+arrConvertAmmo=(AmmoTemplateName=SmartSeekerRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Red", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Red", WeaponTech=beam, CanBeBuilt=true, DLC=SavageItems)
+arrConvertAmmo=(AmmoTemplateName=HotshotRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_LightGreen", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_LightGreen", WeaponTech=magnetic, CanBeBuilt=true, DLC=SavageItems)
+arrConvertAmmo=(AmmoTemplateName=HotshotRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_LightGreen", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_LightGreen", WeaponTech=beam, CanBeBuilt=true, DLC=SavageItems)
+arrConvertAmmo=(AmmoTemplateName=MZMicroRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Azure", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Azure", WeaponTech=magnetic, CanBeBuilt=true, DLC=MZAmmoMod)
+arrConvertAmmo=(AmmoTemplateName=MZShredderRounds, strImage="img:///WP_AmmoPistol.UI.PistolModern_INV_Red", GameArchetype="WP_AmmoPistol.Archetype.WP_PistolModern_Red", WeaponTech=magnetic, CanBeBuilt=true, DLC=MZAmmoMod