Space Engineers

Space Engineers

Vanilla Survival Experience | VSE
KEJWII 19 Apr, 2022 @ 2:22am
Suggestions
I like the aspect of this mod.
System of hunger / thirst / fatigue / radiation

I have a few suggestions:

Radiation from blocks - e.g. when you are near a nuclear reactor, you get high radiation, the more / bigger the reactor is

More food products - "living in luxury"

Chairs / beds to regenerate fatigue - I do not know if there are currently any blocks to regenerate fatigue, so I give such a proposal here

"Farmland" - i.e. blocks that produce, for example, wheat, mushrooms, etc.
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Showing 1-6 of 6 comments
Bluestar 3 May, 2022 @ 12:35am 
Would be awesome to have a version that works with 'eat, drink, sleep'
A sort of best of both, where the consumables from your mod work with the need bars from eat drink sleep

If we can have a config to turn off your needs and i guess have a file that links your consumables into the other mods needs

My reason for this is i really like your models there so fitting but i also like the hud bars and the eat, drink, sleep features
Nick 3 Jun, 2022 @ 6:52am 
I think adding a feature that allows stone or gravel to be turned into dirt so we can use this mod on modded planets.
Sergej 29 May, 2023 @ 9:51am 
Although the mod seems to be finished, with not much changing for more than a year Nicks suggestion would help a lot, i usually challenge myself with hard starts on inhospitable and try to rush food production there.
I usually add 10 food packs to the respawn vehicles go get some waste to start the process.
Making it so that gravel mixed with waste could make dirt would be a nice option, maybe 10 gravel + 1 waste could make 10 dirt or some other balanced ratio. (See the mighty Martian, space pirate, greatest botanist on the palnet, Mark Watney)
I do not know if it is possible to assign multiple "effects"/jobs to a block, but it would be nice if the Oxygen farm could double up as a less effective (maybe Survival kit level) organics producer?
Fatsack 1 Dec, 2023 @ 11:04am 
remove radiation protection from everything but the cryopod, giving that a use.
Add a new block to create a magnetic field, which would take a lot of conductive material (silver and gold) and a lot of energy to power the electro-magnet.
Add radiation accumulation near damaged reactors and ion thrusters.
LunaEversor 3 Feb, 2024 @ 3:25pm 
I kind of agree with Bluestar. It would be awesome if this had compatibility with Eat.Drink.Sleep.

A good alternative would be config options to disable the new hud... Both mods offer a vanilla+ experience, but both seem to fail at it in different ways. Eat.Drink.Sleep. by only offering a single meme food (chips), and Vanilla Survival Experience by taking liberties and changing the entire feel of the hud element.

It's kind of a shame imo, especially given that the only other alternative is Daily Needs...
Yeah, I would love to see this implemented as well. EDSR support would be perfect. Or perhaps a version of the mod that ONLY does the radiation side. Looking at this, I prefer the EDSR approach to food and water, but I'd love the radiation aspect.

Originally posted by LunaEversor:
Both mods offer a vanilla+ experience, but both seem to fail at it in different ways. Eat.Drink.Sleep. by only offering a single meme food (chips)

Have you had a look at Plant & Cook that's designed to work with EDSR?
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Showing 1-6 of 6 comments
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