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My mod shouldn't affect turrets at all, so I'm skeptical that it's affecting yours (not that it can't, it would just be strange).
Additionally, my mod only affects the functional power draw of buildings; said another way, the building still thinks it's drawing full power all the time and has no idea it's being affected by my mod (hence why pawns are still able to path to benches).
When my mod breaks, it will typically result in one of two issues: a building pulls full power all the time, even when no in use; or, a building pulls no power at all, even when in use. Neither of these issues will affect how the building operates within the game.
What issues are you seeing, and what's making you think it's my mod doing it?
I loaded rimworld with Harmony, Core, All DLCs, HugsLib, LightsOut, SoS2, ModManager.
Nothing else. With this load order i encountered the bug, as i removed your mod. The turrets where fine, and could shoot during combat. I later discovered, that ColonyGroups would cause the bug too. (Similar load order.)
In the logs where nothing related.