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LightsOut
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Blazerik 28 Oct, 2022 @ 7:16pm
Biotech Mechanitor Incompatability/bug
A mechanoid entering a room turns on the lights just like if a colonist entered and turns them off when they leave. (thats good), However if a colonist and mechanoid are in a room and all the colonists leave the lights get turned off with the mech still working away in the room.
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juanlopez2008  [developer] 2 Nov, 2022 @ 5:59am 
Oddly enough, some of my “should I turn on the lights” checks were ever so slightly less restrictive than others. I think mechs are probably ToolUser intelligence and not Humanlike; intentionally, the lights shouldn’t have turned on for them in the first place.

I expect you should stop seeing this problem as of the latest update. I went ahead and lowered the required intelligence down to ToolUser so hopefully they DO intentionally activate lights, and other pawns shouldn’t leave them in the dark.

#MechsArePeopleToo
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