RimWorld

RimWorld

LightsOut
Suggestion: Option to disable Biotech Mechs from activating light
Hello there and thank you very much for this lovely mod! :)

One suggestion: since mechanoids from the Biotech DLC do not need light to operate at full working/movement speed, I would like to exclude them for activating the lights.

I know from this old discussion thread that the current behavior is intended: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2584269293/3473990693218597507/

Maybe you could add a toggle in the mod options that makes the change from this discussion optional? Just my take on the topic. :)