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My requests:
Bradson's Main Button Icons for Vanilla Textures Expanded - Enable icons to be used with this this already works, oops
Begone, Message! - Bug: Messages clip with the top bar
Tech Advancing - Add widget to see current tech level + % of that research level done
Maybe you're looking for something like the mod Numbers?
Currently, if I want to have only Icons and big buttons (not minimized) I remove the text from the Bottom bar menu item in UNT. This gives the desired effect of only the icon and a big button to hit.
However, when mousing over a menu item, the tooltip leaves an empty space where the label would be.
I tried a combination of the only the two mods loaded and could not get the desired effect.
I might have missed a setting that allow this.
This mod is well done and I enjoy what it allows and does.
Great work.
On a sidenote:
I was running a heavily modded (200+) version of the game with UI Not Included and Vanilla Textures Expanded while playtesting mod combinations and was able to produce the desired effect of maintaining the labels and only having Icons with big buttons (not minimized).
This was by accident, I was adding a large number of mods at a time (not good practice) and wanted to see where I landed performance-wise.
When removing conflicting/competing mods from the mod list, and adding new ones in (multiple at a time), my Bottom Bar menu items reverted back to having menu text and images. I believe Vanilla Textures was overriding UI Not Included as result of a different mods conflict (CE, numbers, fluffy's tabs, and few other ui mods)
There was no explicit "conflicts." I was removing mods that were duplicates and/or were more suited for what I wanted (ex. moody or numbers)
I can not recreate this as the mod list and game save is deleted and only realized after.
Nice idea. I just updated the mod an added that option to hide the label.
Good idea. I will try to do this one after finishing some other projects.
LTO Colony Groups I believe has some sort of built in function to move messages that appear near your colonist bar. When using LTO Colony Groups, messages appear inside the top bar.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2345493945
Suggestion to incorporate compatibility to shift messages down as they currently appear like this:
https://imgur.com/oFXLYzZ
A button at the bottom bar for an ALERT would be really great
Right now it uses a toggler that is now convenient and intuitive
It just needs a BIG (RED (no)) button to smash in case of an alert
I disabled this by editing this line in the CanSelect definition from
the reasoning is in vanilla when you have the ui hidden, and you select a pawn to be drafted, you have to re enable the ui first because the hotkey wont work. but some things like o for urgent haul still works