Space Engineers

Space Engineers

Populated Worlds Ai Enabled NPCs
Ryukki  [developer] 10 Nov, 2021 @ 10:24am
Modded planets/moons request forum
With the vast amount of modded planets on Workshop you can leave me a comment about which worlds you want getting proper npcs setup for them instead of random draw from the npc pool. So like if you suggested me a planet mod that looks like Earthlike it would get people,robots and wolves and not a metric ton of spiders.

I already supported Medieval planet and Planet Agaris mods.
Last edited by Ryukki; 10 Nov, 2021 @ 10:26am
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Showing 1-6 of 6 comments
Experementor 10 Feb, 2022 @ 8:37am 
Hello! You've done a great job with these mods. I was wondering if you could make another one. Should be relatively straightforward by comparison - populating player settlements, or rather more inportantly to me, space stations and ships. Maybe spawners like in the original Ai Enabled mod but ones that would spawn neutral engineer NPCs that just roam around?
Ryukki  [developer] 10 Feb, 2022 @ 10:02am 
That is the plan, I intend to use this mod for another mod I want to make which has the npcs from this pack populating ships and stations. I just released a creature pack so I could have abandon stations infested with spiders or something.
It's hard to make them populate a player settlement as thats kinda the player role with their own npcs they built from the robo factory block. Might have to ask the Ai enabled modder for human model option. I check that you can make your npcs patrol points in your base.
I also made neutral engineers in grey they just wander around but with the idea for a future release of them spawning in a civilian ship/station. They're more like bait for SPRT and wild life lol. They can defend themselves if attacked with their fist.
Experementor 10 Feb, 2022 @ 7:09pm 
Well, the human model for the robo factory could work to an extent, but prehabs give an admin option to set up spawn points for them in player controlled stations and settlements? for scenarios and such? and maybe even armed variety too? also maybe a control in admin window as to the color of the spawned NPC engineers?

Bottom line - I need to populate a station for a scenario. I need to populate it with NPCs that won't attack the players and will just walk around minding their business. And preferably with NPCs that will try to defend the station along with the players when it's attacked by an NPC boarding party from another faction. - The boarding party part is solved just through the AI Enabled directly - set a spawner, accumulate troops, dock
Ryukki  [developer] 10 Feb, 2022 @ 8:34pm 
I would suggest asking the Ai enabled modder about it, he might know way more about how it'll work in scenarios or if there is any special menu options from a scenario making view. I know you can give your troops various weapons by default. I'm currently trying to armed the hostile guys with various weapons for various units when a update from his end is out. I tried making robot guards for the civilians but couldn't get it to work before.

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2596208372
Trooper 2 Apr, 2022 @ 3:30pm 
Would it be possible to get support for the mod planets Spilskinanke and Caldera to be spider spawn worlds, please? The moons included in those mods spawn just fine and can be left alone honestly. I think it's the terrain on the planets that are the issue? Right now the planets themselves just spawn neutral engineers and some hostile engineers with cyberhounds but they all stand around with question marks over their heads. Your mods are awesome though, thank you!
Sasssysquatch 6 Apr, 2022 @ 8:13pm 
Planet-26 Industrial Overhaul Oremap - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2447520325 - currently the random spawns are causing me to die from being randomly attacked out in the middle of vast lake of ice. It's not game breaking but if messes with immersion and is quite frustrating atm. Awesome mod so far!
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Showing 1-6 of 6 comments
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