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Hi, thanks for the report, I've looked at the mod and found the culprit, the main problem is both mods modify the same file, so whichever mod has priority, that version will work and the other mod's will not. From what I can see, you've loaded my mod first which means the stuff my mod adds (the Crystallization Centers) will work and the undead pop traits will not.
In order for this mod to be compatible, I would need to include the mod's content or make a compatibility mod. I'll contact the developer and see what I can do.
Also, is Mountain Stronghold meant to replace the basic Stronghold or is it a tech you unlock? If the former that also appears to be bugged on my end and not showing up.
I just booted up a game with my development version which should have no difference between the districts and with all techs researched I have 7 housing in cities (4 base + 2 from techs + 1 from prosperity traditions) and mining districts have 4 housing. Are you using any other mods in your game?
The mountain stronghold is a tech that requires "global defense grid" to be unlocked and appear in rotation, it is more likely to appear for militarists and significantly more likely to appear for lithoids.
I hadn't thought about it too much due to some personal stuff going on, but I'm betting it's a mod conflict (I had missed the last bit about what may be incompatible). In this modset I'm running it in I'm using
-Archaeology Pack
-Dynamic Political Events
-Expanded Events
-Guilli's Planet Modifiers
-More Events Mod
-Improved Galaxy + Clusters
-Planetary Diversity set
My mod overwrites the default districts, I suspect one of your mods does the same, thus making the two incompatible, I have tried improving the compatibility but some things are not possible.
Interesting, are all the deposits, modifiers and planetary features of a just Lithoid Supremacy Geode world present? I suspect you have a mod which effects empire generation and the Situation log causes an update effecting your homeworld.
There's the one "Geode World" modifier, but no modifiers or extraordinary planetary features, just the usual Lithoid monoliths. If by empire generation mods you mean extra civics, traits etc. etc. then yes, I have several, however this is my frist time trying out your mod, and so far have never had a problems with Gigas situation log update.
Ok that's interesting. I think you have a mod conflict, I just booted up the Geode World origin and it comes with two planetary features: Expanded Lithosphere (which is present on all Geode Worlds) and Ancient Geode World (Part of the origin). Therefore something is causing these two features to not be generated, you said you were playing with several other mods, perhaps one of them effects the features on a spawned world or has a conflict.
I am playing with Planetary Wonders and Guilli's Planet Modifiers and Features on, so it's probably one of the 2. Ironically, I don't think Planetary Wonders is working as intended either, probabbly because of my load order. Either way, they're good mods, Guilli's especially, so not worth removing just for a few districts and planetary features. :( Guess I'll just have 17 industrial districts on my home world. xD
I need to work on compatibility, Guili's, Planetary Wonders and Giga are my main targets for this but until then, Lithoid Supremacy* is only guaranteed to be compatible with Dark Arts of Necromancy.
Edit: typos
Ah, well then problem solved (for now), I guess. Glad to have been of help, somewhat. Great mod, love the extra traits in particular. :)
- Fixed bug with zombie spawning