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Laporkan kesalahan penerjemahan
One of my early ideas would be Lithoids that produce/consume Zro for bonuses. Frequency is something I've considered being a thing, Resonant Shields are an example of this but I've got nothing for that currently. Taming/creating friendly crystal entities sounds like a fun idea.
F.e. i'd like ot have a civic that pretty much would replace the vanilla lithoid origin for meteorite colony ships usable togetehr with the Terravore civic. Then i could use the Necrophage Origin to create a my Crystaline Growth species, devouring all and everything =)
One with the world is something I need to plan out a lot more, I'm thinking it will be an AP at this point but I'm not sure how to implement it, perhaps it could become a situation thing.
I have considered a Lithoid based megastructure: The Solar Geode, pretty much a geode world but around a star, it would function like a stellar lifter from Giga or a regular dyson sphere but that's further away than One with the world, I've barely planned it out and without a custom model, I think it would really suffer.
My current focus is working on buffing the Genetic/Synthetic/Psychic content for Lithoids. I have some ideas for good traits and some zro related stuff, but I'm struggling with ideas for Synthetic Lithoids.
" I am going to be buffing Calamitious Birth and Terravore in a future update though" and
"I have considered a Lithoid based megastructure: The Solar Geode, pretty much a geode world but around a star, it would function like a stellar lifter from Giga or a regular dyson sphere but that's further away than One with the world"
i had an idear for Terravore, whereby i have no cluie if that is even possible, but having a planet or even system sized ship functioning as a slow adeptable, expandable planet && starbase at once going very slowly from sytem to system devouring any matter there to then expand your moving system. One would be restricted to only one of those structures and even if all other planets including your starting planet would fall or be eaten by yourself aslong that devouring strucutre would not fall one would have a moving base of operations capable of everything a system including a starbase would be able to do.
I'm not going to be doing anything as crazy as that, doing unique megastructures seems unnecessary but a colossus weapon that devours planets may be a more fitting alternative as you can only have one colossus without mods.
A mobile planet that can allow your empire to survive even if all your pops have been destroyed is extremely complex and definitely outside of the scope of this mod.
It's a good idea, it just needs to be workshopped into something that I can deliver on and fits the civic/origin it's being put into. If my mod was just a bunch of random buffs, it wouldn't be enjoyable :D
I haven't done much with them, I don't have a full document yet for LS written up, the only things that directly effect necrophages is the Pyroviles civic, which gives benefits from volcano blockers. I do want to expand on Necro Lithoids at some point but it's not a major priority at the moment, any ideas for that would be welcome.
Just a rough idea though, love the mod and Im looking forward to future updates :>
That's actually a great idea, it is meant to be a mirror of the Aquatic trait so maybe I should go the whole way. A desertification or some similar sounding weapon that leave planets as sand and rock, I think the next update will be some combat bits and pieces and psychics, I'll try and add Dune-centric (name WIP) in too!