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I've seen this issue before on some maps, but the city area seems to have ~50 of those areas.
I'm not sure why that is.
It seems to be causing a lot of lag too.
I quote :
"CAUTION :
In many part of the map (mostly the town), zombies have issues due to navigation overlaping.
Unfortunately, I could not manage to solve this problem because the primary objective is to connect the navigations."
And yes there is a little lag when you are changing from a navigation to another, however most of the lag are due to water quality reflection and details.
However, thank you for your feedback !
(PS : i'm also pretty upset by this issue that destroy a little bit the gameplay in town.)