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My question is if Grim Dawn's Mod capabilities are greater than TL2?
In other words did you encounter any limitations while trying to implement ideas in "TL2 Guts?"
Also I have been studing Grim Dawn's "Titan Quest style" so I am somewhat familiar with some of the many differences in skill leveling, dependency on gear-skills and the constellation systems compared to TL2...
I was also wondering if Grim Dawn has a vanilla charge bar system like TL2 since I've only seen the Health and Energy bars in my research.
I'm a big fan of "Attack Gorilla's Dungeon Challenge" but it crashes due to summoning entities that are buggy... I'm thinking of making a 3 floor Mapworks arena that only summons foes that were meant to be fought and making the spawns unlimited and grow in level as a kind of alternative to TL2's vanilla new game plus dungeon "Tarroch's Tomb".
Ultimately I am happily invested into TL2 for the long-term and will take as long as I need to figure out how to mod it and what to create with it.
This info will help me plan ahead for my future works. -^_^-