TerraTech
Random Additions
Legionite  [developer] 21 ago. 2022 às 3:31
Bug Reports
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Última alteração por Legionite; 22 ago. 2022 às 13:21
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A mostrar 1-15 de 53 comentários
Kaibin 5 set. 2022 às 15:17 
I can't find the bug report but I keep getting a error message in game every once and awhile when I anchor something, I know it comes from random additions is because it always says Random additions anchor when I read the error message in the game.

I hope you can try to replicate it, it usually happens with SCU's specifically GSO's SCU.
Fantasy System 7 set. 2022 às 15:27 
Crashing in main menu as of latest update.
Legionite  [developer] 7 set. 2022 às 16:47 
Pushed the fix
Spargrltarzan 49 25 fev. 2023 às 3:14 
----- TerraTech [Modded] Automatic Crash Report -----
The log file is at: C:/Users/userName/AppData/LocalLow/Payload/TerraTech/output_log.txt
<b>Multiplayer:</b> False <b>Mods:</b> [Too much to display] Count: 44
-------------------- Stack Trace --------------------
<b>Error:</b> TypeLoadException: Invalid type RandomAdditions.ModuleClock for instance field System.Collections.Generic.HashSet`1+Enumerator[RandomAdditions.ModuleClock]:_current
RandomAdditions.GlobalClock+ClockManager.GetTimeSetClocks ()
RandomAdditions.GlobalClock+ClockManager.Update ()

-------------------- Mods --------------------
0ModManager, CrossCorp GSO, CrossCorp GeoCorp, CrossCorp Venture, CrossCorp Hawkeye, CrossCorp Better Future, TAC Pack, Component Crates, Void Corp, GeoCorp Building Pack, BlackWing Blocks, NuterraSteam, Harmony, Naval Guns, Legacy Block Modules, LegacyBlockLoader, NativeOptions, GreenTech Corporation, LegacySnapshotLoader, Control Blocks, Motion Blocks, Misc Mods, ConfigHelper, Weapon Aim Mod, TechComponent Injector, Reactor Blocks, Fusion Block, Buff Blocks, NoBlockDetach, Explosion Nerf Mod, Particle Manager, Community Patch, Random Additions, Mod Saves, Air Guns, Custom Corps Fix, Active Defenses, GreenTech CrossCorp Skin Pack, BuilderTools, BlockChangePatcher, Conveyor Patch, VFX Options, SaveTranslator, Weapon Groups, NOVA CIWS
electronic soul 27 fev. 2023 às 16:55 
Originalmente postado por Spargrltarzan 49:
----- TerraTech [Modded] Automatic Crash Report -----
The log file is at: C:/Users/userName/AppData/LocalLow/Payload/TerraTech/output_log.txt
<b>Multiplayer:</b> False <b>Mods:</b> [Too much to display] Count: 44
-------------------- Stack Trace --------------------
<b>Error:</b> TypeLoadException: Invalid type RandomAdditions.ModuleClock for instance field System.Collections.Generic.HashSet`1+Enumerator[RandomAdditions.ModuleClock]:_current
RandomAdditions.GlobalClock+ClockManager.GetTimeSetClocks ()
RandomAdditions.GlobalClock+ClockManager.Update ()

-------------------- Mods --------------------
0ModManager, CrossCorp GSO, CrossCorp GeoCorp, CrossCorp Venture, CrossCorp Hawkeye, CrossCorp Better Future, TAC Pack, Component Crates, Void Corp, GeoCorp Building Pack, BlackWing Blocks, NuterraSteam, Harmony, Naval Guns, Legacy Block Modules, LegacyBlockLoader, NativeOptions, GreenTech Corporation, LegacySnapshotLoader, Control Blocks, Motion Blocks, Misc Mods, ConfigHelper, Weapon Aim Mod, TechComponent Injector, Reactor Blocks, Fusion Block, Buff Blocks, NoBlockDetach, Explosion Nerf Mod, Particle Manager, Community Patch, Random Additions, Mod Saves, Air Guns, Custom Corps Fix, Active Defenses, GreenTech CrossCorp Skin Pack, BuilderTools, BlockChangePatcher, Conveyor Patch, VFX Options, SaveTranslator, Weapon Groups, NOVA CIWS

I'm having the same issue since TerraTech was updated to version 1.4.26.:steamsad:
phlbbbbbbt 27 fev. 2023 às 18:19 
yep, same crash. would be weird if 2 things didnt break every time the devs fix 1 thing
Legionite  [developer] 27 fev. 2023 às 21:56 
Pushed fixes, make sure that the mod is updated (unsubscribe and resubscribe if issues still persist)
Spargrltarzan 49 28 fev. 2023 às 7:59 
Originalmente postado por Legionite:
Pushed fixes, make sure that the mod is updated (unsubscribe and resubscribe if issues still persist)
thanks a lot
phlbbbbbbt 28 fev. 2023 às 18:55 
thankyou, really like the extra bits and doodads in mods that use this
phlbbbbbbt 28 fev. 2023 às 18:56 
and was referring to the main payload devs in the "fix 1 break 2" whining....
sneekyd1 5 abr. 2023 às 11:39 
----- TerraTech [Modded] Automatic Crash Report -----
The log file is at: C:/Users/userName/AppData/LocalLow/Payload/TerraTech/output_log.txt
<b>Multiplayer:</b> False <b>Mods:</b> [Too much to display] Count: 22
-------------------- Stack Trace --------------------
<b>Error:</b> MissingFieldException: Field 'ManTimeOfDay.DayEndEvent' not found.
ComponentPool+<>c__DisplayClass64_0`1[T].<CreateDelegateHelper>b__0 (UnityEngine.Component component)
ComponentPool.InitPoolable (UnityEngine.Component item, UnityEngine.Component prefab)
ComponentPool+<ReservePoolSize>d__73.MoveNext ()
ComponentPoolExtensions.CreatePool[T] (T prefab, System.Int32 initialSize)
ModManager.ModdedContentLoader+<InjectModdedBlocks>d__19.MoveNext ()
ModManager.ModdedContentLoader.InjectModdedContent ()
ModManager.patches.ModSessionPatches+PatchModSession.Prefix (ManMods __instance)
(wrapper dynamic-method) ManMods.ManMods.UpdateModSession_Patch1(ManMods)
ManMods.Update ()

-------------------- Mods --------------------
0ModManager, RabisBlocks, Harmony, Legacy Block Modules, LegacyBlockLoader, NativeOptions, WaterMod, LegacySnapshotLoader, Motion Blocks, Misc Mods, ConfigHelper, Weapon Aim Mod, TechComponent Injector, Increased Range, Buff Blocks, Particle Manager, Community Patch, Advanced AI, Random Additions, Mod Saves, NuterraSteam, Custom Corps Fix, BlockChangePatcher
phlbbbbbbt 6 abr. 2023 às 1:41 
the game clock lost track of the day? thats a new one....
sneekyd1 6 abr. 2023 às 9:24 
apparently so.
phlbbbbbbt 8 abr. 2023 às 21:21 
and it has spread.... game crash at main menu, day end event not found
Legionite  [developer] 8 abr. 2023 às 21:36 
Mod does not work in unstable. Do not use in unstable
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