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รายงานปัญหาเกี่ยวกับการแปลภาษา
I hope you can try to replicate it, it usually happens with SCU's specifically GSO's SCU.
The log file is at: C:/Users/userName/AppData/LocalLow/Payload/TerraTech/output_log.txt
<b>Multiplayer:</b> False <b>Mods:</b> [Too much to display] Count: 44
-------------------- Stack Trace --------------------
<b>Error:</b> TypeLoadException: Invalid type RandomAdditions.ModuleClock for instance field System.Collections.Generic.HashSet`1+Enumerator[RandomAdditions.ModuleClock]:_current
RandomAdditions.GlobalClock+ClockManager.GetTimeSetClocks ()
RandomAdditions.GlobalClock+ClockManager.Update ()
-------------------- Mods --------------------
0ModManager, CrossCorp GSO, CrossCorp GeoCorp, CrossCorp Venture, CrossCorp Hawkeye, CrossCorp Better Future, TAC Pack, Component Crates, Void Corp, GeoCorp Building Pack, BlackWing Blocks, NuterraSteam, Harmony, Naval Guns, Legacy Block Modules, LegacyBlockLoader, NativeOptions, GreenTech Corporation, LegacySnapshotLoader, Control Blocks, Motion Blocks, Misc Mods, ConfigHelper, Weapon Aim Mod, TechComponent Injector, Reactor Blocks, Fusion Block, Buff Blocks, NoBlockDetach, Explosion Nerf Mod, Particle Manager, Community Patch, Random Additions, Mod Saves, Air Guns, Custom Corps Fix, Active Defenses, GreenTech CrossCorp Skin Pack, BuilderTools, BlockChangePatcher, Conveyor Patch, VFX Options, SaveTranslator, Weapon Groups, NOVA CIWS
I'm having the same issue since TerraTech was updated to version 1.4.26.
The log file is at: C:/Users/userName/AppData/LocalLow/Payload/TerraTech/output_log.txt
<b>Multiplayer:</b> False <b>Mods:</b> [Too much to display] Count: 22
-------------------- Stack Trace --------------------
<b>Error:</b> MissingFieldException: Field 'ManTimeOfDay.DayEndEvent' not found.
ComponentPool+<>c__DisplayClass64_0`1[T].<CreateDelegateHelper>b__0 (UnityEngine.Component component)
ComponentPool.InitPoolable (UnityEngine.Component item, UnityEngine.Component prefab)
ComponentPool+<ReservePoolSize>d__73.MoveNext ()
ComponentPoolExtensions.CreatePool[T] (T prefab, System.Int32 initialSize)
ModManager.ModdedContentLoader+<InjectModdedBlocks>d__19.MoveNext ()
ModManager.ModdedContentLoader.InjectModdedContent ()
ModManager.patches.ModSessionPatches+PatchModSession.Prefix (ManMods __instance)
(wrapper dynamic-method) ManMods.ManMods.UpdateModSession_Patch1(ManMods)
ManMods.Update ()
-------------------- Mods --------------------
0ModManager, RabisBlocks, Harmony, Legacy Block Modules, LegacyBlockLoader, NativeOptions, WaterMod, LegacySnapshotLoader, Motion Blocks, Misc Mods, ConfigHelper, Weapon Aim Mod, TechComponent Injector, Increased Range, Buff Blocks, Particle Manager, Community Patch, Advanced AI, Random Additions, Mod Saves, NuterraSteam, Custom Corps Fix, BlockChangePatcher