TerraTech
Random Additions
Legionite  [ผู้พัฒนา] 21 ส.ค. 2022 @ 3: 31am
Bug Reports
Has something gone wrong?

Copy-Paste your bug report in here, after taking the necessary precautions, like making sure your name isn't in the bug report.
แก้ไขล่าสุดโดย Legionite; 22 ส.ค. 2022 @ 1: 21pm
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กำลังแสดง 1-15 จาก 53 ความเห็น
I can't find the bug report but I keep getting a error message in game every once and awhile when I anchor something, I know it comes from random additions is because it always says Random additions anchor when I read the error message in the game.

I hope you can try to replicate it, it usually happens with SCU's specifically GSO's SCU.
Crashing in main menu as of latest update.
Legionite  [ผู้พัฒนา] 7 ก.ย. 2022 @ 4: 47pm 
Pushed the fix
----- TerraTech [Modded] Automatic Crash Report -----
The log file is at: C:/Users/userName/AppData/LocalLow/Payload/TerraTech/output_log.txt
<b>Multiplayer:</b> False <b>Mods:</b> [Too much to display] Count: 44
-------------------- Stack Trace --------------------
<b>Error:</b> TypeLoadException: Invalid type RandomAdditions.ModuleClock for instance field System.Collections.Generic.HashSet`1+Enumerator[RandomAdditions.ModuleClock]:_current
RandomAdditions.GlobalClock+ClockManager.GetTimeSetClocks ()
RandomAdditions.GlobalClock+ClockManager.Update ()

-------------------- Mods --------------------
0ModManager, CrossCorp GSO, CrossCorp GeoCorp, CrossCorp Venture, CrossCorp Hawkeye, CrossCorp Better Future, TAC Pack, Component Crates, Void Corp, GeoCorp Building Pack, BlackWing Blocks, NuterraSteam, Harmony, Naval Guns, Legacy Block Modules, LegacyBlockLoader, NativeOptions, GreenTech Corporation, LegacySnapshotLoader, Control Blocks, Motion Blocks, Misc Mods, ConfigHelper, Weapon Aim Mod, TechComponent Injector, Reactor Blocks, Fusion Block, Buff Blocks, NoBlockDetach, Explosion Nerf Mod, Particle Manager, Community Patch, Random Additions, Mod Saves, Air Guns, Custom Corps Fix, Active Defenses, GreenTech CrossCorp Skin Pack, BuilderTools, BlockChangePatcher, Conveyor Patch, VFX Options, SaveTranslator, Weapon Groups, NOVA CIWS
โพสต์ดั้งเดิมโดย Spargrltarzan 49:
----- TerraTech [Modded] Automatic Crash Report -----
The log file is at: C:/Users/userName/AppData/LocalLow/Payload/TerraTech/output_log.txt
<b>Multiplayer:</b> False <b>Mods:</b> [Too much to display] Count: 44
-------------------- Stack Trace --------------------
<b>Error:</b> TypeLoadException: Invalid type RandomAdditions.ModuleClock for instance field System.Collections.Generic.HashSet`1+Enumerator[RandomAdditions.ModuleClock]:_current
RandomAdditions.GlobalClock+ClockManager.GetTimeSetClocks ()
RandomAdditions.GlobalClock+ClockManager.Update ()

-------------------- Mods --------------------
0ModManager, CrossCorp GSO, CrossCorp GeoCorp, CrossCorp Venture, CrossCorp Hawkeye, CrossCorp Better Future, TAC Pack, Component Crates, Void Corp, GeoCorp Building Pack, BlackWing Blocks, NuterraSteam, Harmony, Naval Guns, Legacy Block Modules, LegacyBlockLoader, NativeOptions, GreenTech Corporation, LegacySnapshotLoader, Control Blocks, Motion Blocks, Misc Mods, ConfigHelper, Weapon Aim Mod, TechComponent Injector, Reactor Blocks, Fusion Block, Buff Blocks, NoBlockDetach, Explosion Nerf Mod, Particle Manager, Community Patch, Random Additions, Mod Saves, Air Guns, Custom Corps Fix, Active Defenses, GreenTech CrossCorp Skin Pack, BuilderTools, BlockChangePatcher, Conveyor Patch, VFX Options, SaveTranslator, Weapon Groups, NOVA CIWS

I'm having the same issue since TerraTech was updated to version 1.4.26.:steamsad:
yep, same crash. would be weird if 2 things didnt break every time the devs fix 1 thing
Legionite  [ผู้พัฒนา] 27 ก.พ. 2023 @ 9: 56pm 
Pushed fixes, make sure that the mod is updated (unsubscribe and resubscribe if issues still persist)
โพสต์ดั้งเดิมโดย Legionite:
Pushed fixes, make sure that the mod is updated (unsubscribe and resubscribe if issues still persist)
thanks a lot
thankyou, really like the extra bits and doodads in mods that use this
and was referring to the main payload devs in the "fix 1 break 2" whining....
----- TerraTech [Modded] Automatic Crash Report -----
The log file is at: C:/Users/userName/AppData/LocalLow/Payload/TerraTech/output_log.txt
<b>Multiplayer:</b> False <b>Mods:</b> [Too much to display] Count: 22
-------------------- Stack Trace --------------------
<b>Error:</b> MissingFieldException: Field 'ManTimeOfDay.DayEndEvent' not found.
ComponentPool+<>c__DisplayClass64_0`1[T].<CreateDelegateHelper>b__0 (UnityEngine.Component component)
ComponentPool.InitPoolable (UnityEngine.Component item, UnityEngine.Component prefab)
ComponentPool+<ReservePoolSize>d__73.MoveNext ()
ComponentPoolExtensions.CreatePool[T] (T prefab, System.Int32 initialSize)
ModManager.ModdedContentLoader+<InjectModdedBlocks>d__19.MoveNext ()
ModManager.ModdedContentLoader.InjectModdedContent ()
ModManager.patches.ModSessionPatches+PatchModSession.Prefix (ManMods __instance)
(wrapper dynamic-method) ManMods.ManMods.UpdateModSession_Patch1(ManMods)
ManMods.Update ()

-------------------- Mods --------------------
0ModManager, RabisBlocks, Harmony, Legacy Block Modules, LegacyBlockLoader, NativeOptions, WaterMod, LegacySnapshotLoader, Motion Blocks, Misc Mods, ConfigHelper, Weapon Aim Mod, TechComponent Injector, Increased Range, Buff Blocks, Particle Manager, Community Patch, Advanced AI, Random Additions, Mod Saves, NuterraSteam, Custom Corps Fix, BlockChangePatcher
the game clock lost track of the day? thats a new one....
apparently so.
and it has spread.... game crash at main menu, day end event not found
Legionite  [ผู้พัฒนา] 8 เม.ย. 2023 @ 9: 36pm 
Mod does not work in unstable. Do not use in unstable
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กำลังแสดง 1-15 จาก 53 ความเห็น
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