Stellaris

Stellaris

Xenology : Traits Expansion Unofficial - Biological Module (3.14.X)
Peter34 19 Dec, 2022 @ 4:21pm
A list of what all the new Ruler/Leader traits do
I originally formatted that as a series of 8 comments, but having it as a discussion is probably better.

1/8
I'd really like a way to see what the new Leader/Ruler Traits do, other than having to actually start a new game.

Right now I'm starting a very fictional new game just to see what 3 Traits do, Avant-Garde which always makes Enlightened Rulers, Genetic Memory which always gives Leaders the Ancestral Knowledge Trait, and Natural Refiners which gives the Propulsion Expert Trait to all Admirals. Avant-Garde is particularly puzzling since its effect on Pops seems to me to be quite unattractive, certainly not worth 1 Trait pooint, so I'm expecting that the Ruler Trait is the sweet, sweet juice. Here goes...


Okay, it seens to have worked, with my Leaders getting all 3 Traits if applicable.

2/8
Enlightened on Ruler seems unattractive, +50% Faction Unity gain. However, combined with the effect of the Pop Trait, I can see how it makes sense and can have some use cases.

The effect of Ancestral Knowledge on the Ruler/Leaders seems interesting. It gives them a Trait that has the same effect as if their level was 2 higher. This means that it synergizes with other effects that boosts starting level from 1 to 3 such as some vanilla Civics or the version of Transcendent Learning from the Perked Up Perks mod. Genetic Memory is itself also interesting, although it conflicts heavily with Avant-Garde.

One effect of this I particularly like is the +2 to Archeology Skill, although of course it's just analogous to the Scientist being 2 levels higher. I can most definitely see myself playing an Ancestral Knowledge run wher I combined it with perked-up Transcendental Larning. Very nice!

Propulsion Expert +10% sublight speed.


3/8
I'll try 2 other Traits, Stalwart and Intrepid, see what they do...

Valiant gives -10% War Exhaustion on Ruler, and also during Defensive Wars gives +0.5 Inf/m and +25% ship build speed. From Stalwart.

Admirals get 2 Traits. Underdog gives +15% Force Disparity Bonus (from Intrepid). Palatin gives +15% Home Territory Fire Rate, and +20% Daily Hull and Armour regeneration from Stalwart.

Oligotrophs gives Reliable Governors, which is +5 Pop Growth Speed and +5% Food from Jobs.

Urban gives Efficient Governors, which is +10% TV.

Megalomaniac gives Skyborn Architech Rules, which is +1 Megastructure capacity and +33% build speed to Megastructures, Titans, Colussus and Juggernaut. Interestingly this gives no effects on Pops.

4/8
Let's try a few more:

Apex Predators gives Pertinacious to Rulers (-10% Happiness, +10% ship damage general, and +33% damage vs a lot of specials including End Game Crises but not Marauders), and Opportunistic to Admirals (+15% Evasion, and +33% damage vs Guardians (i.e. Leviathans), and AEs and some others, but again doesn't seem to include Marauders. Also doesn't include non-awakened Fallen Empires and has no overlap with the bonuses from Pertinaceous).

Gifted Pilots gives Carrier Commander to Admirals (+10% Strike Craft damage and PD damage - I don't think this applies to Flak but not sure9, and Battle Mounts to Generals (+10% Army Morale damage, +10% Collateral damage, +10% Army Health).

5/8
I'll do at least one more:

Analytical gives Arcanist to Rulers (+33% to monthly Dar Matter, Zro and Living Metal), Forecaster to Generals (+15% Army damage, -155 Collateral damage, +25% Army XP Gain), and Pioneer to Scientists (-33% Survey Speed but 25% Anom Discovery chance).

Illustrious gives Regal to Rulers (+20 Edicts Fun, -5% Edicts Upkeep).

Natural Translucers gives Computing Expert to Admirals (+10% weapons range and +2 Accuracy).

I want to try the two other Big Naturals too...

Theoretical gives Life Weaver to Rulers (+1 Trait Point whether you're biological or Lithoid), and Naturalist to Governors (+5% Habitability, -5% Pop Upkeep).

Flexible gives Polymath Rulers (+1 Research Alternative).

Inquisitive gives Pathfinder to Scientists (+25 Survey Speed, +5% Anom chance - I'm going to check if this can be taken along with Analytical... and you can).


6/8
Practical gives Life Crafter to Rulers (+1 Robot Trait point), and Machinist to Governors (+5% Robot output, -5% Robot Upkeep).

Humble gives Dilligent to Governors (+10% Unity from Jobs).

Natural Chemists gives Gunnery Experts to Admirals (+5% ship weapon damage).

I want to see if I can try the last few ones, see what they give:

Crafty gives Forge Master to Governors. -10% Metallurgust Upkeep, +5% Engineering.

Creative gives Patron of the Arts to Governors. +5% Unity from Jobs, +5% Amenities.

Allergic gives "additional Traits and bonuses to Leaders". Looking at the existing Ruler and Leaders, as well as the recruiting pools for Gov/Sci/mil, I can't see any additional Traits. Not sure about bonuses. I'll try letting the game just run for 2 years... Nope... I'm not seeing anything.

Prideful makes Arrogant Admirals (-15% Combat Disengage, +25% Emergency FTL cooldown), and Cavalier Generals (-20% Army Disengage).

7/8
Obstinate generates 1 of 8 bad Ruler Traits, based on Ethos. I can't be arsed to look into that, at least not now. I do remember trying Obstinate long ago, back when Devious ran this show, and it felt pretty bad. But then again, it's a -2 trait. It's gonna need to suck, and the effect upon Pops is *very* minor.

Sluggish gives Inert to Admirals (-10% Evasion), and Fastidious to Scientists (-15% Survey speed, -33% Anom/Archeo speed).

Hedonistic sometimes, repeat sometimes, gives the Profligate Trait to Rulers. It's stated that this Trait is 4 times more likely to appear. This must be some legacy stuff back from when Devious had Leader Traits have a chance to appear as opposed to always appearing. Probably warrants some clean-up.

8/8
Profligate seems to exist in different versions. One I saw but didn't pause the game but it included -25% Happiness. Ouch! Another I did record gives -10% TV and -10% Happiness... Yeah okay, I saw the worse one gain, -25% Happiness, -25% TV, +15% Leader Upkeep. But most Ruler candidates (Oligarchy) don't have Profligate. So this sems quite RNg.

Okay, I think that's all the Xenology Pop Traits that give Ruler/Leader Traits, although I haven't checked if any additional Traits are enabled for Bio-Trophies, Lithoids, Hive Minds or Machine Empires.
< >
Showing 1-2 of 2 comments
Peter34 19 Dec, 2022 @ 4:36pm 
Okay, the two biggest problems I see are the lack of Transparency regarding Hedonistic/Profligate, and even more so the weirdness that is Allergic.

Also, Devious had it so that some Traits were barred for some Pop types, for instance you could not cheese it by giving certain bad-for-Leader Traits to your Servile species if you had the Syncretic Origin. Not sure if that's still preserved in this mod, cheesing with Serviles or Bio-Trophies. Certain Traits are also largely meaningless for Lithoids because they have to do do with Food.

All in all, I'd like a coherent and easy-to-reda documentation of what all the various Leader Traits do. The above is just my better-than-nothing contribution, based on reading in-game tool tip texts, and so skipping the Obstinate effect, and not knowing how many versions of Profligate there are nor how likely they are to occur.
President Memes  [developer] 21 Dec, 2022 @ 6:33am 
Ask and ye shall recieve[docs.google.com]
< >
Showing 1-2 of 2 comments
Per page: 1530 50