RimWorld

RimWorld

Vanilla Chemfuel Expanded
 This topic has been pinned, so it's probably important
Kikohi  [developer] 13 Apr, 2022 @ 11:53pm
Bug reports
Report any bug here. Remember to provide a Hugslib log, even if you don't see any error in the log, it helps us track down potential incompatibility.
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Showing 1-15 of 83 comments
Spaxxow 12 Apr, 2022 @ 12:46pm 
Fuel Disappearing
Whenever I add a new connection, I lose all the fuel I had sitting in the hopper/drain. I lost 15k fuel.

https://gist.github.com/95456f20ce8c5ab281e1e62109577a95
Spaxxow 12 Apr, 2022 @ 1:37pm 
Correction: Whenever the drain has fuel removed via pipe network it takes all of the fuel. So the SRTS will land, it will automatically be filled, and the drain fills up the tanks but empties all of the drain.
Kikohi  [developer] 13 Apr, 2022 @ 3:15am 
Good catch! Thanks for the report. It will be fixed in the next update
Last edited by Kikohi; 13 Apr, 2022 @ 3:15am
Spaxxow 13 Apr, 2022 @ 4:01am 
Originally posted by Kikohi:
Good catch! Thanks for the report. It will be fixed in the next update
And I expect a full refund! Lol
Hwkeyee 14 Apr, 2022 @ 9:23pm 
When the refinery is placed, it does not automatically connect to nearby power or pipes, and throws this error up in devmode. After manually connecting power and pipes, the refinery doesn't begin refining, and draws no power.

Exception drawing PS_DeepchemRefinery206941: System.NullReferenceException: Object reference not set to an instance of an object
at VCHE.CompRefinery.PostDraw () [0x00001] in <8fc5d970249447699ad2efb2cbd6bf30>:0
at Verse.ThingWithComps.Comps_PostDraw () [0x00024] in <99518a644a3e4a7ea3fde566568df84a>:0
at Verse.ThingWithComps.Draw () [0x00014] in <99518a644a3e4a7ea3fde566568df84a>:0
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <99518a644a3e4a7ea3fde566568df84a>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
Verse.Map:MapUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()

Additionally, after i deconstruct the refinery, it drops no resources and pawns become unable to pass through the space the refinery took up. I think this might be a mod mistake on my part but i wanted to share. Thanks!


https://gist.github.com/HugsLibRecordKeeper/09f51083a306514ce5e4507211bcd21f
Kikohi  [developer] 14 Apr, 2022 @ 11:47pm 
@Hwkeyee You do not have the last version of the framework, in your log PipeSystem version is 1.0.0, it should be 1.0.0.1. Please try to update the framwork (unsub and resub) and report back :)
Last edited by Kikohi; 14 Apr, 2022 @ 11:48pm
Hwkeyee 15 Apr, 2022 @ 7:14pm 
@Kikohi wow that absolutely worked, thank you! I appreciate it very much!
ShielÐ 19 Apr, 2022 @ 4:51pm 
Idk if this is a bug on my end but Chemfuel ponds and pumps that out put 75 chemfuel per 5~ days seem to be bugged and the timer goes into the negative? Will provide screenshot when it happens again as I reloaded the file after seeing it
Kikohi  [developer] 19 Apr, 2022 @ 10:51pm 
@ShielÐ If it happen again, please also share a full Hugslib log
ShielÐ 20 Apr, 2022 @ 6:49pm 
Originally posted by Kikohi:
@ShielÐ If it happen again, please also share a full Hugslib log

There are no hugslib log that I could see?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2797440905
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2797440904
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2797440901

here are the screenshots in game though.
Note the "pump will produce 75 units of chemfuel in -XXXX and the negative numbers kept getting bigger. I have no other mod that interact with chemfuels nor pumps, all VEX mods and this only happens after adding VE Chemfuel
dabeek 20 Apr, 2022 @ 9:53pm 
This mod seems to be preventing Chemshine Barrels and Helixien Gas Vents, from Vanilla Factions Expanded - Settlers and Vanilla Power Expanded respectively, from being constructable options.
dabeek 20 Apr, 2022 @ 9:54pm 
There's probably other things it's messing with but those are the ones I found.
dabeek 20 Apr, 2022 @ 10:13pm 
I just checked the devmode Place Direct Thing and I can confirm that they're creatable and don't cause errors. The only likely cause is that this mod is manually disabling them. Why?
Kikohi  [developer] 21 Apr, 2022 @ 12:31am 
@ShielÐ Thanks for the report, I found the issue, will be fixed in the next update. Please report back :)

@dallasbeek This mod can't the cause of this. I tested to make sure, I do have the chemshine barrel. As for the vent, it was made non-buildable in the last VFE Power update.
ShielÐ 21 Apr, 2022 @ 1:24pm 
Originally posted by Kikohi:
@ShielÐ Thanks for the report, I found the issue, will be fixed in the next update. Please report back :)

@dallasbeek This mod can't the cause of this. I tested to make sure, I do have the chemshine barrel. As for the vent, it was made non-buildable in the last VFE Power update.
Of course! Thanks for getting back to me!
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