Stellaris

Stellaris

Acalians Civics
Sir Acalian  [developer] 20 Jul, 2022 @ 7:07pm
Bugs
Please let me know here if you find any bugs with the mod
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Showing 1-9 of 9 comments
Seelenschwarz 21 Feb, 2023 @ 10:26pm 
The Recycling Initiatives building adds only drone jobs, but i do not have drones.
Sir Acalian  [developer] 22 Feb, 2023 @ 7:17am 
Originally posted by Seelenschwarz:
The Recycling Initiatives building adds only drone jobs, but i do not have drones.
I think I found the problem, it should be fixed in the next update which I am hoping to have out today or tomorrow :) thanks for letting me know.
Sir Acalian  [developer] 22 Feb, 2023 @ 4:12pm 
Originally posted by Acalian:
Originally posted by Seelenschwarz:
The Recycling Initiatives building adds only drone jobs, but i do not have drones.
I think I found the problem, it should be fixed in the next update which I am hoping to have out today or tomorrow :) thanks for letting me know.

Should be all sorted now
Falkint 8 Mar, 2023 @ 7:06am 
Civic Advanced Robotics dont work properly i think. yes it gives me +2 more modification points and 8 pops which is alone is nice but i dont have those 20% in production time, maintaince and building cost. i dont have other civic mods atm
Falkint 8 Mar, 2023 @ 7:45am 
just checked one more time. robots costs 0.8 energy to use so 20% maintime works, still 20% production doesn't. Can be some other mods conflict ? mechanists orgin 15% of production speed works normal.
Sir Acalian  [developer] 8 Mar, 2023 @ 9:47am 
Originally posted by Falkint:
just checked one more time. robots costs 0.8 energy to use so 20% maintime works, still 20% production doesn't. Can be some other mods conflict ? mechanists orgin 15% of production speed works normal.

just uploaded and update that should hopefully fix this :)
Karstein 22 Mar, 2023 @ 8:30am 
This mod overrides the pre ftl interference policies. Therefore only the option active interference does anything.
Last edited by Karstein; 22 Mar, 2023 @ 2:31pm
Sir Acalian  [developer] 22 Mar, 2023 @ 11:40am 
Originally posted by Azmador:
This mod overrides the pre ftl interference policies. Therefore the only the option active interference does anything.
This is likely due to the recent game update, I have not yet had chance to update the mod but as soon as I do I shall post in here :)
Them8 24 Mar, 2023 @ 3:26am 
civic_tooltip_not_bugged_raider in federation creation is bugged so (atleast if you dont have bug branch) you cant create a non hegemon federation
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