Garry's Mod

Garry's Mod

TFA Base
Weird fire mode bug?
https://youtu.be/Y2iOC1q2ja8
This weird bug started happening recently. It's similar to the bug that M9K base had, in which when you switch fire modes, the client-side doesn't register it properly so it gets desynced with the server, causing this crazy glitch.

Is this a result of a recent GMod update or is it an addon confliction? In case you need to know, I'm running with 64-bit on the x86-64 branch of GMod.
最后由 NNinja1255 编辑于; 6 月 4 日 下午 12:21
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YuRaNnNzZZ  [开发者] 6 月 4 日 下午 12:28 
it should not desync, even theoretically - networkvars are always synced to clients
is this p2p by any chance?
NNinja1255 6 月 4 日 下午 12:29 
引用自 YuRaNnNzZZ
it should not desync, even theoretically - networkvars are always synced to clients
is this p2p by any chance?
Yeah, I usually run on multiplayer the majority of the time I start a listen server.
NNinja1255 6 月 24 日 下午 3:19 
Is there any hooks that the firemode is used in? I'm going to check to see if there is a conflict with one of the addons I have.
YuRaNnNzZZ  [开发者] 6 月 25 日 上午 4:40 
i don't think so
it might be just a p2p issue, singleplayer works fine and dedicated server works fine
i have absolutely no clue what could cause such a desync really
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