Space Engineers

Space Engineers

Better Resources
DirtyPixel  [utvikler] 30. nov. 2024 kl. 3.17
Custom planets and Better Resources
It's fairly simple if the custom planet is using the default SE ore placement, in the Data folder for the mod you should find a file named [planet name].sbc

Find the section with <OreMappings>[resources defined here]</OreMappings> in that file, then replace with the code below

<!-- Default resources -->
<Ore Value="1" Type="Iron_02" Start="12" Depth="8" TargetColor="#616c83" ColorInfluence="15"/>
<Ore Value="8" Type="Galena_01" Start="22" Depth="4" TargetColor="#616c83" ColorInfluence="15"/>
<Ore Value="12" Type="Copper_01" Start="14" Depth="8" TargetColor="#616c83" ColorInfluence="15"/>
<Ore Value="24" Type="Nickel_01" Start="14" Depth="6" TargetColor="#616c83" ColorInfluence="15"/>
<Ore Value="48" Type="Silicon_01" Start="10" Depth="8" TargetColor="#616c83" ColorInfluence="15"/>
<Ore Value="60" Type="Petroleum_01" Start="14" Depth="8" TargetColor="#616c83" ColorInfluence="15"/>
<Ore Value="72" Type="Cobalt_01" Start="18" Depth="6" TargetColor="#616c83" ColorInfluence="15"/>
<Ore Value="84" Type="Lithium_01" Start="20" Depth="6" TargetColor="#616c83" ColorInfluence="15"/>
<Ore Value="108" Type="Gold_01" Start="26" Depth="4" TargetColor="#616c83" ColorInfluence="15"/>
<Ore Value="120" Type="Magnesium_01" Start="22" Depth="6" TargetColor="#616c83" ColorInfluence="15"/>
<Ore Value="144" Type="Wolframite_01" Start="24" Depth="8" TargetColor="#616c83" ColorInfluence="15"/>
<Ore Value="152" Type="Titanium_01" Start="28" Depth="4" TargetColor="#616c83" ColorInfluence="15"/>
<Ore Value="156" Type="Aluminium_01" Start="16" Depth="6" TargetColor="#616c83" ColorInfluence="15"/>
<Ore Value="168" Type="Nitre_01" Start="20" Depth="6" TargetColor="#616c83" ColorInfluence="15"/>
<Ore Value="132" Type="Ice_01" Start="13" Depth="7" TargetColor="#616c83" ColorInfluence="15"/>
<Ore Value="180" Type="Silver_01" Start="21" Depth="3" TargetColor="#616c83" ColorInfluence="15"/>
<!-- Default resources -->

If it has it's own custom ore placement you will need to edit the 6 material map files (Data\PlanetDataFiles\[planet name]\*_mat.png), first the blue channel for the existing ores will need to be reset to 255, then overlay my add.png (included in 'Scarce Resource'), follow the steps above and replace with

<!-- Scarce resources -->
<Ore Value="240" Type="Sulfur_01" Start="32" Depth="3" TargetColor="#616c83" ColorInfluence="15"/> <!-- Blue channel = 15 (0) -->
<Ore Value="225" Type="Silver_01" Start="32" Depth="8" TargetColor="#616c83" ColorInfluence="15"/> <!-- Blue channel = 30 (24) -->
<Ore Value="210" Type="Nitre_01" Start="28" Depth="6" TargetColor="#616c83" ColorInfluence="15"/> <!-- Blue channel = 45 (72) -->
<Ore Value="195" Type="Iron_02" Start="26" Depth="12" TargetColor="#616c83" ColorInfluence="15" /> <!-- Blue channel = 60 (120) -->
<Ore Value="180" Type="Nickel_01" Start="28" Depth="8" TargetColor="#616c83" ColorInfluence="15" /> <!-- Blue channel = 75 (120) -->
<Ore Value="165" Type="Silicon_01" Start="26" Depth="10" TargetColor="#616c83" ColorInfluence="15" /> <!-- Blue channel = 90 (120) -->
<Ore Value="150" Type="Cobalt_01" Start="30" Depth="8" TargetColor="#616c83" ColorInfluence="15" /> <!-- Blue channel = 105 (96) -->
<Ore Value="135" Type="Magnesium_01" Start="42" Depth="6" TargetColor="#616c83" ColorInfluence="15" /> <!-- Blue channel = 120 (96) -->
<Ore Value="120" Type="Wolframite_01" Start="30" Depth="8" TargetColor="#616c83" ColorInfluence="15" /> <!-- Blue channel = 135 (72) -->
<Ore Value="105" Type="Petroleum_01" Start="30" Depth="10" TargetColor="#616c83" ColorInfluence="15" /> <!-- Blue channel = 150 (96) -->
<Ore Value="90" Type="Copper_01" Start="26" Depth="10" TargetColor="#616c83" ColorInfluence="15" /> <!-- Blue channel = 165 (72) -->
<Ore Value="75" Type="Aluminium_01" Start="28" Depth="8" TargetColor="#616c83" ColorInfluence="15" /> <!-- Blue channel = 180 (96) -->
<Ore Value="60" Type="Lithium_01" Start="34" Depth="6" TargetColor="#616c83" ColorInfluence="15" /> <!-- Blue channel = 195 (72) -->
<Ore Value="45" Type="Titanium_01" Start="42" Depth="4" TargetColor="#616c83" ColorInfluence="15" /> <!-- Blue channel = 210 (48) -->
<Ore Value="30" Type="Gold_01" Start="46" Depth="4" TargetColor="#616c83" ColorInfluence="15"/> <!-- Blue channel = 225 (48) -->
<Ore Value="15" Type="Galena_01" Start="38" Depth="6" TargetColor="#616c83" ColorInfluence="15"/> <!-- Blue channel = 240 (48) -->
<!-- Scarce resources -->

Have a look a https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=566387835 which explains the necessary steps very clearly.
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Sulfur is missing from the code above. Is that intentional?
Sist redigert av Neoplex; 1 time siden
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