Conan Exiles

Conan Exiles

TG Archery
Feedback for the values
I've almost exclusively used bows in Conan Exiles (PvE) and my experience with archery is that it mostly needs help in the early game. Almost doubling the damage for first arrow types seems good, but I wouldn't increase damage more than 50% for arrows from steel and up to make melee remain a viable option (the older versions of this mod buffed later arrow damage so much that there was no reason to go melee anymore).

Also, if you want to make legendary bows other than Reach of the Red Mother feel usable, I'd suggest increasing their damage and armor pen from 23/9% to something like 25/15% especially now that legendary weapons lost their attribute bonuses.

These are just my personal opinions and how I feel about archery, no offence intended. The biggest help (to me, at least) with this mod is and has always been the reduction in arrow weight. In the vanilla it's just ridiculous.
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Showing 1-2 of 2 comments
TrashGamer  [developer] 11 Oct, 2022 @ 10:39pm 
Thanks for the feedback. Likely see an update to legendary bows in the next couple of days.
TrashGamer  [developer] 12 Oct, 2022 @ 11:53am 
Originally posted by Yiling Patriarch:
I've almost exclusively used bows in Conan Exiles (PvE) and my experience with archery is that it mostly needs help in the early game. Almost doubling the damage for first arrow types seems good, but I wouldn't increase damage more than 50% for arrows from steel and up to make melee remain a viable option (the older versions of this mod buffed later arrow damage so much that there was no reason to go melee anymore).

Additionally arrow damage scaled up so high in the earlier version of the mod, as well as bow damage was scaled up high as well. There was some fun maths between Bow damage and armor pen with arrow damage and armor pen, that the earlier version of the mod just made it a bit ridiculous. That's why the first thing I did when I took over the mod was revert all base bow damages to their original values and lowered all arrow damage. Between bow and arrow adjustments, it basically saw a good 50% reduction in combined damage in higher tiers.

This was compounded by pre-3.0, probably no one went accuracy. So it felt like a mod like this was built to make archery useful without going down the accuracy tree because it was considered a "dead" tree. With their changes with that and the agility attributes, going full agility in the base game still doesn't make archery viable (in my opinion) but it makes it better but still a fair distance from going strength. Hopefully after this update it's a bit more viable, especially with Thrall's having a taunt now etc.

Originally posted by Yiling Patriarch:
Also, if you want to make legendary bows other than Reach of the Red Mother feel usable, I'd suggest increasing their damage and armor pen from 23/9% to something like 25/15% especially now that legendary weapons lost their attribute bonuses.

I actually hadn't realized the attribute bonuses were taken away. I'm not sure increasing it even by those values makes them "useable" when you compare them to the Red Mother, but losing their attribute bonuses def sucks. So you'll see that in the update today.

Thank you again for all your feedback!
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Showing 1-2 of 2 comments
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