Total War: WARHAMMER III

Total War: WARHAMMER III

Beasts Most Foul - Blessed-igors UNDER NEW MANAGEMENT SEE DESCRIPTION
Theakrus  [pengembang] 6 Sep 2022 @ 9:01pm
Bug Reports (Not Crashes)
Report bugs, recruitment, ui, effects, etc here (not for arbitrary crashes, mod functions alone fine)
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Crystal 8 Sep 2022 @ 1:56am 
Currently playing newest patch Malagor the Dark Omen with this mod enabled. I have a Gorebull able to take the Brands of Chaos and I was looking at all the different ones it can get. Brand of Khorne doesn't seem to properly give Spell Resistance and Brand of Chaos Undivided doesn't seem to give any of the hero benefits despite saying them in "battle effects". That or they're not displaying properly despite being added.
Theakrus  [pengembang] 8 Sep 2022 @ 5:10pm 
@Crystal thank you for catching, mod is up-to-date, a duplicated few entries were overwriting/canceling each other out. UPDATED
As Archaon I confederated Vilitch and his skill that gives extra replenishment to forsaken also gives replenishment for tzaangors (who Vilitch cannot lead afaik)
Theakrus  [pengembang] 16 Sep 2022 @ 10:24pm 
@Chicago Zohan WoC can't recruit beastmen, just as beastmen can't recruit WoC.

Considering how CA mixed the WoC & Chaos Monogod faction skill trees, little things like that are unavoidable. I would advise not activating the mod unless you're playing a Mono God chaos faction or beastmen faction the reason being:

The AI isn't smart enough all about all difficulties to choose special abilities or make it to T3 herdstones, the chances of running into any of the units in this mod or a lord/hero on beastmen with the upgrades is negligible.

Overall having a medium/large overhaul like this could just end up slowing down your game for minimum chance of seeing these units recruited by AI
Gotcha, that makes sense. Thank you for the quick reply. I will turn off the mod in the future when playing factions other than BM. Does this also apply to Patron Gods when I'm playing non Chaos factions?
Theakrus  [pengembang] 16 Sep 2022 @ 10:35pm 
@Chicago Zohan the AI faction rarely use the warband upgrade system (at least that we've seen) but it may save a *little* ram, generally if you're not actively seeing a lot of it or it's not directly impacting your game best to turn off most not needed mods, especially if they're "compilations" cause they're bigger .packs
Survaldor 20 Sep 2022 @ 1:20pm 
The short description of the Khorngor Herd and Khorngor Herd (Shields) are swapped currently.
Theakrus  [pengembang] 19 Okt 2022 @ 4:29pm 
@Sol updated in this patch
Lunsen402 2 Nov 2022 @ 9:39am 
I´ve discovered a bug i think though can be compadibility issue. When i play with this mod and mixus legendary lords i can´t upgrade the herdstone building (the main building that is) beyond teir 2 regardless of how many upgrade i purchase via the dread system. I have tried with both taurox and kazarak as well but again can´t get it to work. Otherwise splendid mod.
Theakrus  [pengembang] 2 Nov 2022 @ 9:43am 
@Lunsen402 I believe Mixu and I looked into this issue 2 months or so ago, this is vanilla related to Herdstone structures and dread level, the Herdstones cans till be upgraded they just aren't raising at the correct rank, if you go without my mod and play his Slugtongue you'll see the same instance. Apologies
Lunsen402 2 Nov 2022 @ 11:07am 
Diposting pertama kali oleh Theakrus:
@Lunsen402 I believe Mixu and I looked into this issue 2 months or so ago, this is vanilla related to Herdstone structures and dread level, the Herdstones cans till be upgraded they just aren't raising at the correct rank, if you go without my mod and play his Slugtongue you'll see the same instance. Apologies
No need for you to apologise. Oddly enough when i turned of you´re mod i where able to play slugtonge and have the upgrade work. Well now im even more confused. Hope things solves itself. Regardless thanks for a very quick ansvare.

In my case when using the two mods togheter it isn´t just that they don´t raise at the right level. But that i streight can´t upgrade the herdstone after its been raised beyond teir 2.
Terakhir diedit oleh Lunsen402; 2 Nov 2022 @ 11:13am
Theakrus  [pengembang] 2 Nov 2022 @ 11:24am 
@Lunsen402 maybe try subbing and resubbing to both mods, my mod doesn't touch the dread mechanic or the actual herdstones, just makes new building entries. I believe Mixu tried fixing this earlier in October, unsure of the results. From what I heard, you can also deconstruct and rebuild to make them work but not completely sure.
Lunsen402 2 Nov 2022 @ 12:28pm 
tried the deconstruct and rebuild thing but will try and resub to both mods. Thanks for you´re time
Lunsen402 3 Nov 2022 @ 10:15am 
I tried to reinstall every mod again. and it suddenly worked. It was one of the first things i tried before but. Found the modfiles and removed all of them before unsubbing and resubbing and then reinstalling the mods. And now it even works with slugtounge.
hello, i tried the mod but it makes me completely unable to recruit units as nurgle
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