Cities: Skylines

Cities: Skylines

Loading Screen Mod Revisited 1.1.11
FAQs
For my personal questions only!
1: is this mod revisited has less lag than previous one?
2: is it safe to use this mod for editor or asset editor?


Please put your FAQs here!
最近の変更はFrancis • LULが行いました; 2022年9月21日 1時07分
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algernon  [開発者] 2022年9月5日 4時21分 
It is theoretically slightly faster due to some code cleanups and refactoring. However, any speedup is entirely dependent on your particular system and how much you're loading, and may or may not be noticeable.
For me this is significantly slower. I am getting around 6 minutes of load time with this mod compared to the 2-3 minutes I got from the original LSM mod.
algernon  [開発者] 2022年9月11日 16時44分 
That's not the experience of most users. Try resetting your mod load order, and if the issue persists, post output logs using this mod and the Airports fix using the exact same configuration.
As the developer himself said, it depends on your system. On me, it cuts half the previous needed time (from 6-8 mins to 3-4 mins) on my PC. So in my case it's definitely faster.
algernon の投稿を引用:
That's not the experience of most users. Try resetting your mod load order, and if the issue persists, post output logs using this mod and the Airports fix using the exact same configuration.
and what about loading to map editor or asset editor?
algernon  [開発者] 2022年9月13日 18時50分 
Francis の投稿を引用:
and what about loading to map editor or asset editor?

What about it?
最近の変更はalgernonが行いました; 2022年9月13日 18時51分
algernon の投稿を引用:
Francis の投稿を引用:
and what about loading to map editor or asset editor?

What about it?
around 2020. the game crashes when loading editor or an asset. without using -NoWorkshop on the launch options
algernon  [開発者] 2022年9月13日 21時00分 
I don't know what you mean by "around 2020", but if the game crashes when going into an editor, it usually means that you're using a mod that's incompatible with the editor.

Never, ever, load into an editor with any mods that aren't 100% required for what you need to do and which aren't confirmed as being incompatible with the editor (many mods are). This mod is compatible with the editor, but as a safety measure won't activate when loading into an editor without the hotkey being held down.

If you do need to use a mod or two in the editor for whatever reason, use the Load Order Mod to create editor profiles to streamline your process.
Thanks for question!
Any chance someone can share the file download for non steam users?
algernon  [開発者] 2022年9月15日 4時14分 
Once things are confirmed stable and any issues resolved, then a release will be made available for non-Steam users.
How can I see the report of failed to load assets/Missing assets?
Chamëleon TBN  [開発者] 2022年9月17日 9時28分 
Salty Baton の投稿を引用:
How can I see the report of failed to load assets/Missing assets?
Loading Screen Mod latest report file you'll normally find in %LocalAppData%\Colossal Order\Cities_Skylines\Report\LoadingScreenMod\
is there any way to load missing assets besides doing it manually?
thx for help
Chamëleon TBN  [開発者] 2022年9月18日 5時01分 
listen-d の投稿を引用:
is there any way to load missing assets besides doing it manually?
thx for help
You can do, if you have Loading Order Mod subscribed - it have an external tool for mass subscriptions
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