Cities: Skylines

Cities: Skylines

Loading Screen Mod Revisited 1.1.11
FAQs
For my personal questions only!
1: is this mod revisited has less lag than previous one?
2: is it safe to use this mod for editor or asset editor?


Please put your FAQs here!
En son Francis • LUL tarafından düzenlendi; 21 Eyl 2022 @ 1:07
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algernon  [geliştirici] 5 Eyl 2022 @ 4:21 
It is theoretically slightly faster due to some code cleanups and refactoring. However, any speedup is entirely dependent on your particular system and how much you're loading, and may or may not be noticeable.
For me this is significantly slower. I am getting around 6 minutes of load time with this mod compared to the 2-3 minutes I got from the original LSM mod.
algernon  [geliştirici] 11 Eyl 2022 @ 16:44 
That's not the experience of most users. Try resetting your mod load order, and if the issue persists, post output logs using this mod and the Airports fix using the exact same configuration.
As the developer himself said, it depends on your system. On me, it cuts half the previous needed time (from 6-8 mins to 3-4 mins) on my PC. So in my case it's definitely faster.
İlk olarak algernon tarafından gönderildi:
That's not the experience of most users. Try resetting your mod load order, and if the issue persists, post output logs using this mod and the Airports fix using the exact same configuration.
and what about loading to map editor or asset editor?
algernon  [geliştirici] 13 Eyl 2022 @ 18:50 
İlk olarak Francis tarafından gönderildi:
and what about loading to map editor or asset editor?

What about it?
En son algernon tarafından düzenlendi; 13 Eyl 2022 @ 18:51
İlk olarak algernon tarafından gönderildi:
İlk olarak Francis tarafından gönderildi:
and what about loading to map editor or asset editor?

What about it?
around 2020. the game crashes when loading editor or an asset. without using -NoWorkshop on the launch options
algernon  [geliştirici] 13 Eyl 2022 @ 21:00 
I don't know what you mean by "around 2020", but if the game crashes when going into an editor, it usually means that you're using a mod that's incompatible with the editor.

Never, ever, load into an editor with any mods that aren't 100% required for what you need to do and which aren't confirmed as being incompatible with the editor (many mods are). This mod is compatible with the editor, but as a safety measure won't activate when loading into an editor without the hotkey being held down.

If you do need to use a mod or two in the editor for whatever reason, use the Load Order Mod to create editor profiles to streamline your process.
Thanks for question!
Any chance someone can share the file download for non steam users?
algernon  [geliştirici] 15 Eyl 2022 @ 4:14 
Once things are confirmed stable and any issues resolved, then a release will be made available for non-Steam users.
How can I see the report of failed to load assets/Missing assets?
Chamëleon TBN  [geliştirici] 17 Eyl 2022 @ 9:28 
İlk olarak Salty Baton tarafından gönderildi:
How can I see the report of failed to load assets/Missing assets?
Loading Screen Mod latest report file you'll normally find in %LocalAppData%\Colossal Order\Cities_Skylines\Report\LoadingScreenMod\
is there any way to load missing assets besides doing it manually?
thx for help
Chamëleon TBN  [geliştirici] 18 Eyl 2022 @ 5:01 
İlk olarak listen-d tarafından gönderildi:
is there any way to load missing assets besides doing it manually?
thx for help
You can do, if you have Loading Order Mod subscribed - it have an external tool for mass subscriptions
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