Cities: Skylines

Cities: Skylines

Loading Screen Mod Revisited 1.1.11
FAQs
For my personal questions only!
1: is this mod revisited has less lag than previous one?
2: is it safe to use this mod for editor or asset editor?


Please put your FAQs here!
Lần sửa cuối bởi Francis • LUL; 21 Thg09, 2022 @ 1:07am
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algernon  [nhà phát triển] 5 Thg09, 2022 @ 4:21am 
It is theoretically slightly faster due to some code cleanups and refactoring. However, any speedup is entirely dependent on your particular system and how much you're loading, and may or may not be noticeable.
edenhazgod123 11 Thg09, 2022 @ 1:55pm 
For me this is significantly slower. I am getting around 6 minutes of load time with this mod compared to the 2-3 minutes I got from the original LSM mod.
algernon  [nhà phát triển] 11 Thg09, 2022 @ 4:44pm 
That's not the experience of most users. Try resetting your mod load order, and if the issue persists, post output logs using this mod and the Airports fix using the exact same configuration.
Witchberry 11 Thg09, 2022 @ 7:48pm 
As the developer himself said, it depends on your system. On me, it cuts half the previous needed time (from 6-8 mins to 3-4 mins) on my PC. So in my case it's definitely faster.
Francis • LUL 13 Thg09, 2022 @ 6:44pm 
Nguyên văn bởi algernon:
That's not the experience of most users. Try resetting your mod load order, and if the issue persists, post output logs using this mod and the Airports fix using the exact same configuration.
and what about loading to map editor or asset editor?
algernon  [nhà phát triển] 13 Thg09, 2022 @ 6:50pm 
Nguyên văn bởi Francis:
and what about loading to map editor or asset editor?

What about it?
Lần sửa cuối bởi algernon; 13 Thg09, 2022 @ 6:51pm
Francis • LUL 13 Thg09, 2022 @ 8:53pm 
Nguyên văn bởi algernon:
Nguyên văn bởi Francis:
and what about loading to map editor or asset editor?

What about it?
around 2020. the game crashes when loading editor or an asset. without using -NoWorkshop on the launch options
algernon  [nhà phát triển] 13 Thg09, 2022 @ 9:00pm 
I don't know what you mean by "around 2020", but if the game crashes when going into an editor, it usually means that you're using a mod that's incompatible with the editor.

Never, ever, load into an editor with any mods that aren't 100% required for what you need to do and which aren't confirmed as being incompatible with the editor (many mods are). This mod is compatible with the editor, but as a safety measure won't activate when loading into an editor without the hotkey being held down.

If you do need to use a mod or two in the editor for whatever reason, use the Load Order Mod to create editor profiles to streamline your process.
Francis • LUL 13 Thg09, 2022 @ 10:28pm 
Thanks for question!
kajjinu 15 Thg09, 2022 @ 3:22am 
Any chance someone can share the file download for non steam users?
algernon  [nhà phát triển] 15 Thg09, 2022 @ 4:14am 
Once things are confirmed stable and any issues resolved, then a release will be made available for non-Steam users.
Salty Baton 17 Thg09, 2022 @ 7:10am 
How can I see the report of failed to load assets/Missing assets?
Chamëleon TBN  [nhà phát triển] 17 Thg09, 2022 @ 9:28am 
Nguyên văn bởi Salty Baton:
How can I see the report of failed to load assets/Missing assets?
Loading Screen Mod latest report file you'll normally find in %LocalAppData%\Colossal Order\Cities_Skylines\Report\LoadingScreenMod\
listen-d 18 Thg09, 2022 @ 4:39am 
is there any way to load missing assets besides doing it manually?
thx for help
Chamëleon TBN  [nhà phát triển] 18 Thg09, 2022 @ 5:01am 
Nguyên văn bởi listen-d:
is there any way to load missing assets besides doing it manually?
thx for help
You can do, if you have Loading Order Mod subscribed - it have an external tool for mass subscriptions
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