Cities: Skylines

Cities: Skylines

Loading Screen Mod Revisited 1.1.11
Francis • LUL 2022 年 9 月 5 日 上午 3:26
FAQs
For my personal questions only!
1: is this mod revisited has less lag than previous one?
2: is it safe to use this mod for editor or asset editor?


Please put your FAQs here!
最後修改者:Francis • LUL; 2022 年 9 月 21 日 上午 1:07
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目前顯示第 1-15 則留言,共 20
algernon  [開發人員] 2022 年 9 月 5 日 上午 4:21 
It is theoretically slightly faster due to some code cleanups and refactoring. However, any speedup is entirely dependent on your particular system and how much you're loading, and may or may not be noticeable.
edenhazgod123 2022 年 9 月 11 日 下午 1:55 
For me this is significantly slower. I am getting around 6 minutes of load time with this mod compared to the 2-3 minutes I got from the original LSM mod.
algernon  [開發人員] 2022 年 9 月 11 日 下午 4:44 
That's not the experience of most users. Try resetting your mod load order, and if the issue persists, post output logs using this mod and the Airports fix using the exact same configuration.
Witchberry 2022 年 9 月 11 日 下午 7:48 
As the developer himself said, it depends on your system. On me, it cuts half the previous needed time (from 6-8 mins to 3-4 mins) on my PC. So in my case it's definitely faster.
Francis • LUL 2022 年 9 月 13 日 下午 6:44 
引用自 algernon
That's not the experience of most users. Try resetting your mod load order, and if the issue persists, post output logs using this mod and the Airports fix using the exact same configuration.
and what about loading to map editor or asset editor?
algernon  [開發人員] 2022 年 9 月 13 日 下午 6:50 
引用自 Francis
and what about loading to map editor or asset editor?

What about it?
最後修改者:algernon; 2022 年 9 月 13 日 下午 6:51
Francis • LUL 2022 年 9 月 13 日 下午 8:53 
引用自 algernon
引用自 Francis
and what about loading to map editor or asset editor?

What about it?
around 2020. the game crashes when loading editor or an asset. without using -NoWorkshop on the launch options
algernon  [開發人員] 2022 年 9 月 13 日 下午 9:00 
I don't know what you mean by "around 2020", but if the game crashes when going into an editor, it usually means that you're using a mod that's incompatible with the editor.

Never, ever, load into an editor with any mods that aren't 100% required for what you need to do and which aren't confirmed as being incompatible with the editor (many mods are). This mod is compatible with the editor, but as a safety measure won't activate when loading into an editor without the hotkey being held down.

If you do need to use a mod or two in the editor for whatever reason, use the Load Order Mod to create editor profiles to streamline your process.
Francis • LUL 2022 年 9 月 13 日 下午 10:28 
Thanks for question!
kajjinu 2022 年 9 月 15 日 上午 3:22 
Any chance someone can share the file download for non steam users?
algernon  [開發人員] 2022 年 9 月 15 日 上午 4:14 
Once things are confirmed stable and any issues resolved, then a release will be made available for non-Steam users.
Salty Baton 2022 年 9 月 17 日 上午 7:10 
How can I see the report of failed to load assets/Missing assets?
Chamëleon TBN  [開發人員] 2022 年 9 月 17 日 上午 9:28 
引用自 Salty Baton
How can I see the report of failed to load assets/Missing assets?
Loading Screen Mod latest report file you'll normally find in %LocalAppData%\Colossal Order\Cities_Skylines\Report\LoadingScreenMod\
listen-d 2022 年 9 月 18 日 上午 4:39 
is there any way to load missing assets besides doing it manually?
thx for help
Chamëleon TBN  [開發人員] 2022 年 9 月 18 日 上午 5:01 
引用自 listen-d
is there any way to load missing assets besides doing it manually?
thx for help
You can do, if you have Loading Order Mod subscribed - it have an external tool for mass subscriptions
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