Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And maybe add some integration with cultist lamp (forgot it ID).
In my mind, Acolyte is about managing the Husk infection to fit certain degrees rather than slapping on Zealot Robes or Husk genes calling it a day. They could have the benefit of giving buffs to bots they give orders to, like a repair, speed, or skill buff, and another skill that activates upon the third stage of Husk Infection when you lose speech, since speech cuts off at the third stage.
I'm going to do more testing in a single-player/multiplayer setting with a friend or two to test the job more.
Also, the Jekyll and Hyde talent doesn't take effect 70% husk infection. You lose the medical bonuses when you reach that threshold. You gain the weapons and bleeding bonus when you reach 30% husk infection.