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I've been thinking the same thing, using 2-3 per class. Any suggestions for how it could be distributed among the classes?
I could perhaps picture it like this
Stormborn: Lightning and Ice (Too similar to the Berserker?)
Nightshade: Poison and Fire. (Seems like the only "logical" Rogue combo)
Hexhunter: Fire and Lightning. (Also seems "logical" to me)
Spellblade: Ice and Poison. (This combo seems a bit weird)
That should overlap all elements, if the classes use two each. Any comments?
I honestly like the single-element approach for PvP. Slightly gimmicky, but also gives each class a distinctive feel.
The skills as they are now, (for any of the classes) are not set in stone by any means. I'm sure once we've manage to test all the skills properly, a good deal of them will be changed for something different. So the Glavie may well appear as a skill for the Hexhunter.
@gytfunke: Thanks mate. Glad to hear your opinion on this. That was what I was a aiming for. I want the classes to have their own feel, and I want them to be easily recognizable by other players in the heat of combat, so you know what you're up against right there and then.
An glass cannon dual claw berzerker would be lovely, with just on evading skill