Torchlight II

Torchlight II

Torchlight Arena (alpha_05)
WOL7EN  [developer] 20 Jul, 2014 @ 5:49am
Ideas and Suggestions
Got ideas or suggestions for this project? Post theme here.
Last edited by WOL7EN; 20 Jul, 2014 @ 5:52am
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Showing 1-5 of 5 comments
DrinkDotka 24 Jul, 2014 @ 2:19pm 
Wolven, would you consider removing the RNG factor from the game entirely? Anything that has nothing to do with the skill of the player, like critical hits, fumbles, or chance based skills.
WOL7EN  [developer] 24 Jul, 2014 @ 4:06pm 
Hey Mundo. Interesting idea. I'm not sure I'd know how to do this, as the idea has never occurred to me, and I've never looked into it. (Removing critical chance and fumble.)

You'd like everything to be "flat" and no random factors, kind of like an FPS shooter?

I like the idea, thought it removes some of that RPG feel, and it takes the mod even further away from the vanilla game. On the flip side it could make it all much more skill based. (As in gaming skills)

Let me play with the idea in my head for a while. (So many ideas, plans and doubts about this mod in there from before...) I'd also like to hear others opinions on this. Thoughts anyone?
M4x ;P 25 Jul, 2014 @ 9:11pm 
I mean you don't see other RPGs with PvP removing RNG factors like crit chance or miss chance, so why go through the trouble of removing them, if other games do it and their PvP is just fine
DrinkDotka 27 Jul, 2014 @ 6:01am 
Nice, I've played a lot of stuff in my time, and a shining example of that is Diablo 2. Being perhaps the most powerful title rpgwise since it made us wait 10 years for that piece of ♥♥♥♥ called Diablo 3 with outmost joy, it featured two kind of battle systems at once, the rng weapon based and the magic based.

The first was used by fanatism paladins, barbarians, lycantrophe druids and amazons melee and ranged alike and involved the parameters hit chance, dodge chance, critical chance and block chance. A good example of their development is the battle against Duriel, where your only choice is to stand and hit and heal and pray that his hits fails and yours land, since, kitting him is not a choice due to frost aura.

Then there's the magic system used by sorceress, bone necromancers and ele druids. The hit chance of spells in Diablo 2 is based on the player's accuracy and timing, since once they hit no factors like block chance or dodge chance are rolled, they hit and thats it, and dodging spells like Mephistos ball of death, Andarial poison nova and Diablo's fire channeling depended on you moving your character in time to avoid it.

Simply put, one of the systems is automatized, and the other system is mostly skill based since some dodge chance on the cast types remain and some of the damage, mostly on thunder type skills, is randomized. If in a PvP enviroment two barbarians start to beat the ♥♥♥♥ out of each other the winner is decided by dice, if two non thunder sorceress do, its mostly decided by skill, and you can tell me which is most fair or fun.
Last edited by DrinkDotka; 27 Jul, 2014 @ 6:04am
Tank_Jr 12 Dec, 2014 @ 5:17pm 
y'know what woulda be cool? a big biker (adapted to the torchlight era) with a long big black hair, pale skin, red eyes and only chain and machette attacks (just like pudge from dota) and yes this character look like Lobo from dc comics but we can use other names to avoid copyright like Wolffe.
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