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You'd like everything to be "flat" and no random factors, kind of like an FPS shooter?
I like the idea, thought it removes some of that RPG feel, and it takes the mod even further away from the vanilla game. On the flip side it could make it all much more skill based. (As in gaming skills)
Let me play with the idea in my head for a while. (So many ideas, plans and doubts about this mod in there from before...) I'd also like to hear others opinions on this. Thoughts anyone?
The first was used by fanatism paladins, barbarians, lycantrophe druids and amazons melee and ranged alike and involved the parameters hit chance, dodge chance, critical chance and block chance. A good example of their development is the battle against Duriel, where your only choice is to stand and hit and heal and pray that his hits fails and yours land, since, kitting him is not a choice due to frost aura.
Then there's the magic system used by sorceress, bone necromancers and ele druids. The hit chance of spells in Diablo 2 is based on the player's accuracy and timing, since once they hit no factors like block chance or dodge chance are rolled, they hit and thats it, and dodging spells like Mephistos ball of death, Andarial poison nova and Diablo's fire channeling depended on you moving your character in time to avoid it.
Simply put, one of the systems is automatized, and the other system is mostly skill based since some dodge chance on the cast types remain and some of the damage, mostly on thunder type skills, is randomized. If in a PvP enviroment two barbarians start to beat the ♥♥♥♥ out of each other the winner is decided by dice, if two non thunder sorceress do, its mostly decided by skill, and you can tell me which is most fair or fun.