Total War: WARHAMMER III

Total War: WARHAMMER III

Cryswar's Leaders of Legend
Cryswar  [developer] 3 Nov, 2022 @ 10:47am
Suggestions
If you have new traits, skills, or faction effects, or an idea of how to make an existing one more interesting, I'm open to it!

Constructive criticism is welcome, but please steer clear of rudeness or hyperbole. "mod sux" will get deleted, "I think skill X offers too large of a bonus compared to skill Y" or "stacking skill Z is too strong" may very well lead to changes.
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Showing 1-15 of 22 comments
Vastus 3 Nov, 2022 @ 11:24am 
That was quick! I'll drop my earlier Ogre suggestions here so it's all in one place.

--Deboner: +10% meat gained from battle, +50% increased healing cap (army)
(Healing cap increase to represent that they really get every bit of meat as in the flavor text. Could alternatively be a cool ability too.)

--Farter: +10% speed, Overwhelming Odour (it's the River Troll -MA aura)

--Flabby: +40% mass, +30% health, -10% speed
(Maybe increase the speed penalty and add another slight bonus?)

--Big Daddy: +20 Bonus vs Large, +15% Weapon strength

--Maw Preacher: -5 Corruption (local), +20% spell resistance (army)
(Also considered research rate or leadership boost for army, but I like this as a niche counter to magic heavy factions like Tzeentch.)

Farter also made me think of Nurgle's Foul Stink and so I got some ideas for Beastmen too.

--Booze Cravings: Rowdy (army), +5 charge bonus (army)
(Perfect Vigor through Rowdy army-wide is kinda strong, maybe some penalty to make up for it?)

--Nurgle's Foul Stink: -4 enemy leadership (local), Cloud of Flies (lord)
(Alternative to the leadership debuff: +15% vigor loss reduction (enemy armies local region))

--Khorne's Fury: Frenzy (army), Rampage (army)
(I think Frenzy for the whole army on top of Bestial Rage is quite strong, so a penalty felt necessary, and it is fitting thematically)

--Torment Utterances: Rampage (enemy armies local region)
(The description is about mocking and enraging foes, so this felt more fitting)

--Unsated Bloodthirst: +15% movement range after winning a battle

I tried to angle for different niches so it's a choice depending on what army comp you're aiming for and what you're gonna fight.
Last edited by Vastus; 3 Nov, 2022 @ 11:29am
Cryswar  [developer] 3 Nov, 2022 @ 11:31am 
REALLY like Booze Cravings, agree that it may be too strong - I could maybe balance it out by dropping the charge or adding a downside? I'm still experimenting with how to make strong attributes/abilities work, ex. one of the Nurgle ones gives armywide regen but -weapon strength.

Honestly, I like all of them! I won't get to Beastmen for a bit yet, but will definitely consider all of those and move some version of the Ogre ones into the next content update. Thanks for the ideas!
Vastus 3 Nov, 2022 @ 12:36pm 
Hmm, maybe remove the charge bonus and put a small speed penalty for Booze Cravings then? The idea is that they're permanently semi-inebriated and don't feel tired, but move a bit more sluggish being drunk and all.
Vastus 4 Nov, 2022 @ 11:29am 
Since I've got some Ogres in AoS as well, I had some ideas based on traits there (and some random ideas as well) for new traits.

Fateseeker
"This one has traveled far and wide hoping to see what fate the Great Maw has in store for him, and has lived to tell the tale."
+10% Ward save, +10% campaign movement range

An Eye for Loot
"This ogre's plunderlust knows no bounds, willing to go even into enemy ranks to grab what they like"
+20% income from sacking (army), +10% magic item drop chance
(maybe instead of sacking income, an ability that deactivates items/increases cooldowns on an enemy character)

Furious Guzzler
"An incarnation of hunger and bloodlust, this ogre rips of chunks of flesh and bone from his enemy's bodies, even while they are still alive."
The Hunger passive, +75 AP damage, +25% Healing Cap

Mighty Bellower
"If you want to be heard above the din of eating and fighting, you got to shout the loudest."
+50% Leadership aura size, Fight or Die active(, +Hold the Line passive?)

Rover
"As creatures cursed with an endless hunger, ogres are prone to roaming the countryside. They'll plunder whatever source of food they can find, even if it's still alive."
-50 Growth while in enemy territory (local), +10 meat generated while in enemy territory (army), +10% speed while in enemy territory (army)

Fire Mouth
"Not all who are blessed by the Fire Mouth seek to become a Firebelly. Some aim higher, seeking to lead their own tribe, and it's a terrifying sight to behold when they do."
Fire Breath ability, Flame Incarnate ability, 50% Fire Resist
(Optionally: Flammable contact effect on attacks instead of Flame Incarnate)

Earthshaker
"When a hulking mass of muscle and fat slams the ground, even the earth shakes in terror."
Explosion ability centered on self, -50% cooldown on Stoneshaker army ability (the siege one)

Ravenous
"Ogres exist in two states: starving and chasing its next meal, or greedily stuffing its maw until its gut is bursting."
+10% speed (army), Ravenous (army)
(Ravenous passive ability: +10 leadership while in combat)
(Alternatively make the speed part into an acceleration speed passive)

Food for Thought
"Sometimes the best ideas are had when you're eating"
Research rate +10%, +5 WoM reserves (army), Offer to the Great Maw cost -50%

Also two side-notes: Is it possible to have traits purely for one type of Lord (e.g. only for Slaughtermaster), and were you planning on doing Big Names as well?
Last edited by Vastus; 4 Nov, 2022 @ 11:29am
Cryswar  [developer] 4 Nov, 2022 @ 11:58am 
I like all of those! Lots of great flavor and interesting effects, I'll fiddle with the exact values but this weekend I should have time to finish the existing ideas, add these, and do a big update for ogres.

> Is it possible to have traits purely for one type of Lord (e.g. only for Slaughtermaster)
Yes, and I've been doing some unique traits for Firebellies, Prophets, etc.

> were you planning on doing Big Names as well
I made Skrag/Greasus's Big Names a bit less ♥♥♥♥♥♥. I haven't touched other Big Names, I'm not sure how easy those are to add yet
Vastus 4 Nov, 2022 @ 2:10pm 
Originally posted by Cryswar:
> Is it possible to have traits purely for one type of Lord (e.g. only for Slaughtermaster)
Yes, and I've been doing some unique traits for Firebellies, Prophets, etc.

Ah nice, in that case I had a few ideas specifically for Slaughtermasters (maybe could go on Butchers too)

Herald of the Great Maw
"This shaman knows many gruesome secrets of gastromantic magic."
Herald of the Great Maw passive (recharge rate and regeneration upon casting, basically Life Leeching + Children of Nurgle)

Uncaring Gourmet
"Even by the standards of other ogres, this one is a bit too lax with what he's willing to throw into the pot. Eat at your own risk."
-20% cooldown to Extra Ingredients, -10% cooldown to spells

Mawfeaster
"Some ogres go a little crazy to obtain their food, and some are willing to use magic to enhance that even further."
Spell: Fleshcraver's Feast, Spell: Butcher's Curse
(Fleshcraver's Feast: Buff that gives MA, but also gives Rampage.)
(Butcher's Curse: Buff that gives weapon damage and frenzy, but deals slight damage to the unit it was cast on.)

Firestoker
"Every good cook knows that it all starts with a small fire."
Kindleflame passive, Spell: Greasy Shower
(Greasy Shower: Fire damage barrage (like weaker, faster Comet of Cassandora). Troops that are hit suffer reduced Melee Attack and Reload Skill)
Last edited by Vastus; 4 Nov, 2022 @ 2:10pm
Maël 7 Nov, 2022 @ 5:45pm 
I just finished a Throt campaign using your mod (... and 65 others). Overall I really, really like it, so congrats and thanks for all that hard work!

However, stacking skill Z is too strong! To elaborate a little... while I love having skills that are more impacting than "+3% weapon strength when fighting Lizardmen in the desert (all characters in this army)" I think some of your skills need more... restrictions.

1/ There are several campaign effects I was very happy to see, but that felt way too easy to stack and/or too easy to get early. Those include:
- Diplomatic relations
- Allegiance points
- Hero capacity
- RoR capacity
- Lord & Hero recruit rank
- (Basically most of the factionwide effects I suppose)

In the case of Hero capacity for instance it very quickly trivializes hero caps. This one is really really powerful. Honestly I'd only put in on faction leaders, and either with a single rank or with lvl10-20-30 requirements for ranks 1-3.

As you've already demonstrated in your mod, there are several solutions to restrict access to a skill:
- Level requirement
- Investing points in previous skills to unlock a new one
- Restrict a powerful skill to factions leaders only
- Being able to pick only a single skill in a skill group (locking the others).

2/ I find putting several yellow/red buffs in the same skill group tends to make me go "OK now that I unlocked this group I might as well take all of those active buffs, and I'll activate all of them at once during battles". It makes those abilities feel very... mundane, and undistinguishable from each other.

In the case of yellow personal buffs, I'd find it interesting to spread them among your other skill groups. I know this is pretty much the CA school of thought, but in the current state, if I invested a point in Adept, why would I only pick one of those skills when all 4 provide awesome bonuses?

And for red area buffs, I think it'd be more interesting to match them with your doctrines (which are great by the way), for the same reason. For instance, unlocking Thunderous Charge after putting a point in Doctrine: War Beasts, or Flow Like Water after Doctrine: Fast Attack.

I know it's easy to make suggestions when you're not the one toiling away, and I've just read that you're just recovering from a modding burnout, so I feel slightly bad about this post, however I find most of your mod extremely cool and I hope this'll help you develop it further!

Thanks again for all the work, take care!
Last edited by Maël; 7 Nov, 2022 @ 5:46pm
Vastus 11 Nov, 2022 @ 9:26am 
Okay a couple more Ogre ideas since I was reading some stuff and got some inspiration.

Beastmaster
"Maybe it's their similarity in how they chase their basic desires, and how they seek only to eat everyone else, but Ogres seem to naturally get on with some of the world's most dangerous predators."
-15% upkeep for monsters (army), vanguard deployment for monsters (army), vanguard deployment

Mightier Makes Rightier (Tyrant only)
"In a world where it's eat or be eaten, only the strong are allowed to stand tall while everyone else cowers in fear."
Mightier Makes Rightier passive: 35m Aura, -10% weapon strength, -6 leadership.

Ex-Mercenary (Tyrant only)
"Sometimes an Ogre Maneater gains enough wealth and a large enough reputation that they can draw a loyal following to themselves and start their own Mawtribe. Often these are comprised of many Maneaters."
-20% upkeep for Maneaters (army), -1 recruit time for Maneaters (army)
(alternative idea: Expert Charge Defence for Maneaters instead of upkeep reduction)

Great Gulper
"This one eats in great gulping bites, stuffing himself as fast as he possibly can lest his next meal get away while he is finishing this one."
Gorefeast passive, Bloodgreed passive

Gruesome Trophy Rack (Tyrant only)
"Some Tyrants collect the skulls of all their enemies after they have picked them clean and carry them along to frighten enemies."
Trophy Heads active ability (maybe leadership penalty for local enemy lords/heroes but I think that is a strong active already for a duelist Tyrant)

Belligerent
"Ogres are notoriously headstrong, and rarely listen to anything other than their instincts once thrown into battle."
+15 charge bonus (army), Devastating Flanker passive

Thick-Headed
"For some Ogres it takes a while for any idea to penetrate into their head, even fear. Thankfully the same goes for weapons penetrating into their bodies."
+5 leadership (army), +10% health (army)

Boil Their Bones
"For Ogres fighting is not just about gaining wealth or territory, it's how they obtain their food. Often they start cooking, skinning or sometimes eating their enemies raw even during the fight."
Flaming attacks (army), Oil Flask active
Last edited by Vastus; 11 Nov, 2022 @ 9:27am
Serious Lee 30 Nov, 2022 @ 6:33am 
I like the overhaul of many traits but I am not really a fan of the new skilltrees. Would it be possible to create a "lite" version of this mod with everything sans the skilltree changes?
Cryswar  [developer] 30 Nov, 2022 @ 11:29am 
No.
Serious Lee 30 Nov, 2022 @ 2:00pm 
Alright thanks for the reply
You've been asked this before, I'm sure--but have you considered a similar mod for heroes? I always imagined heroes would make better economy buffers. Especially some skills for decreasing build time would be awesome. You could (or not) migrate all the econ\nonarmy skills to heroes and keep only the army\combat\spells lines on lords.

I'm imaging heroes would have the classic combat\spell line, a new fun line filled with your lovely additions, an econ line, then the bottom line would be targeted campaign skills.

Given the limited availability of heroes, I think it could create some interesting choices for the player. Embed in an army for a power boast or assign to the main province...hmm.
Cryswar  [developer] 4 Dec, 2022 @ 8:38pm 
Yes, I hope to do something along those lines in this mod eventually. I'm not sure exactly what the skills will be, but it may be a ways off since I have a lot to do and work keeps me super busy.
OBI 11 Jan, 2023 @ 9:53am 
Could you add Imrik's Dragonhorn to one of his skills available at level 1? I've tried to workaround it, but every time I re-enable the mod, I don't have the skill anymore.
thipp 12 Jan, 2023 @ 10:25am 
After a few campaigns it seems like the trait pools are completely dominated by battle traits, and campaign traits are almost impossible to find, at least for the factions I played. Is there a way to make campaign traits more heavily-weighted, or add more emphasis on them so they do still show up from time to time? Just feels bad recruiting somebody to spam Steal Technology when the only options are powerful battle traits.
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