RimWorld

RimWorld

WVC - Xenotypes and Genes
 This topic has been pinned, so it's probably important
Sergkart  [developer] 4 Jul @ 12:09am
Feedback and Discussion
Topic for off-topic, feedback and everything else. Don't confuse with bug reports and suggestions. Especially with suggestions, because if I forget what was suggested to me, I look at the topic with the same name.

Important links
GitHub version - https://github.com/WVCSergkart/WVC_RacesBiotech
Mod Wiki - https://github.com/WVCSergkart/WVC_RacesBiotech/wiki
Wiki Genes - https://github.com/WVCSergkart/WVC_RacesBiotech/wiki/Genes-(WIP)
Wiki Xenotypes - https://github.com/WVCSergkart/WVC_RacesBiotech/wiki/Xenotypes
Last edited by Sergkart; 4 Jul @ 12:21am
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Showing 1-3 of 3 comments
Ghevd 11 Mar @ 5:30am 
Thralls
For starters, thank you for this amazing mod! I love all the new xenotypes but especially the undead. Since post-brainwash was added I think I like them more than the badass ashen now.

Anyway I was wondering if there was any more info on Thralls other than what the wiki provides. I can never seem to make the thrall I want to make. I think it is the backstory changing that throws me off on what I expect to what I get along with genes being removed in the thrall process.

Some things don't seem to mix well either. So I needed an artist and I seen I could make one via thrall but unfortunately the artisan thrall comes with inhuman which lowers art by -12 I believe so it seems counter intuitive.

Another question I had was about undead coming back to life. Do they always morph into resurgent or is it possible to get an ashen morph?

Thanks again for this amazing mod. It has gotten loads better since last I played with the post brainwash gene alone!
Sergkart  [developer] 11 Mar @ 7:31am 
Originally posted by Ghevd:
Anyway I was wondering if there was any more info on Thralls other than what the wiki provides. I can never seem to make the thrall I want to make. I think it is the backstory changing that throws me off on what I expect to what I get along with genes being removed in the thrall process.

Thralls' backstories are reset, and skills are copied from the master, so it doesn't matter much what the pawn's backstory is or what it can do. Thralls' skills largely depend on who resurrected them. So if you need specific skills, you first need to "create" a master with the necessary skills.

Genes are preserved only in a small percentage, so that the pawn's geneset does not swell (the game does not like this). If I am not mistaken, then ~20% that the gene will be preserved, provided that the geneset has a sufficient metabolic window, so the final chance will be even less. One way or another, the feature with copying genes is just a nice bonus.

Originally posted by Ghevd:
Some things don't seem to mix well either. So I needed an artist and I seen I could make one via thrall but unfortunately the artisan thrall comes with inhuman which lowers art by -12 I believe so it seems counter intuitive.

This is largely a "feature" exclusive to the anomaly. To get a really good artist from a thrall, you will have to try to find a master with a high art skill. Perhaps in the future I will add something to balance this anomaly debuff, but for now I decided to only slightly compensate for it with the remarkable gene.

Originally posted by Ghevd:
Another question I had was about undead coming back to life. Do they always morph into resurgent or is it possible to get an ashen morph?

Yes, they can morph into any of the 3 sub-xenotypes. But the chance for a non-resurgent is significantly lower. This is done intentionally, since the other two xenotypes are meant to be rarer and more self-sufficient than resurgents. Weight (not chance) for resurgent is 0.80, featherdust is 0.33, ashen is 0.11

You can also add any xeno- xenotype to them and then they can be morphed into any random xenotype in the game.
Ghevd 11 Mar @ 11:46am 
Awesome. Thank you for the info!
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