Total War: WARHAMMER III

Total War: WARHAMMER III

[BETA] Sigmar's Heirs, an Empire Overhaul
 This topic has been pinned, so it's probably important
Xoudad  [developer] 20 Nov, 2022 @ 3:38pm
Grand Order of the Reiksguard
Though known mostly for their expertise in cavalry warfare, the Reiksguard are normally divided into a mounted arm known as the Reiksguard Knights, or the Imperial Cavalry, and an infantry arm, that they called the Imperial Foot.

This mod also adds the full lore roster of the Reiksguard Knights :
  • Imperial Foot (Sword and Shield) - Recruitable at the Reikforts
  • Imperial Foot (Halberds) - Anti-Large variant, they are available via Units Upgrade
  • Imperial Foot (Greatsword) - Armor-Piercing variant, they are available via Units Upgrade
  • Reiksguard Inner Circle - A Demigriph Knights RoR available at the Palace Reiksguard

For more uniqueness a few tweaks have been made :
  • Reiksguard units now have a new unique Skill
  • As one of the best trained order of the Empire, all cav now have the lance formation
  • Imperial Foot (Halberds) have access to an Imperial Phalanx formation
  • Zintler's Reiksguard is now a melee cavalry, it seemed more fighting as they are meant to ambush

List of vanilla Skills affecting each unit :

Imperial Foot (Sword and Shield)
  • (Karl Franz) Best of the Empire
  • (Karl Franz) Imperial Special Forces
  • Emperor's Finest
  • Strength of Hardship
  • Taste for Battle
Imperial Foot (Great Sword)
  • (Karl Franz) Imperial Special Forces
  • Emperor's Finest
  • Honest Steel
  • Strength of Hardship
  • Taste for Battle
Imperial Foot (Halberds)
  • (Karl Franz) Best of the Empire
  • (Karl Franz) Imperial Special Forces
  • Emperor's Finest
  • Strength of Hardship
  • Taste for Battle
Reiksguard Inner Circle
  • (Karl Franz) Imperial Special Forces
  • Honest Steel
  • Taste for Battle
Last edited by Xoudad; 26 Nov, 2022 @ 11:16am
< >
Showing 1-15 of 29 comments
Climbing Viking 24 Nov, 2022 @ 5:09pm 
how do you increase the cap for the knights?
Xoudad  [developer] 25 Nov, 2022 @ 12:00am 
They are not caped
Naked Blue Dude 26 Nov, 2022 @ 12:37am 
Are they considered any existing unit, for the purpose of receiving buffs via techs/lord's skill tree? Great mod btw
Xoudad  [developer] 26 Nov, 2022 @ 12:57am 
I’ll add the buffing skills
Jesse.sven 26 Nov, 2022 @ 5:08am 
Originally posted by Xoudad:
They are not caped
They are capped in my campaign, no way to increase them
Flames of Icarus 26 Nov, 2022 @ 7:31am 
Any chance of adding the other reiksguard units from game 2? Like the Riflemen?
Tukki 26 Nov, 2022 @ 9:56am 
Классно
Xoudad  [developer] 26 Nov, 2022 @ 11:11am 
Originally posted by Lazerblader5:
Any chance of adding the other reiksguard units from game 2? Like the Riflemen?
Not my mod, and lorewise that doesn't make sense
Xoudad  [developer] 26 Nov, 2022 @ 11:15am 
Fixed the cap
Xoudad  [developer] 26 Nov, 2022 @ 11:16am 
Added the buffing skills to the description
[Dolt] Ewokz 27 Nov, 2022 @ 3:26pm 
Still got a cap of 4 for Reiksguard knights, anyone else or just me?
Xoudad  [developer] 27 Nov, 2022 @ 10:47pm 
Not sure if the changes are save compat, I saw someone sorting it in the comments after the update
jzyz95 16 Dec, 2022 @ 4:47pm 
Thanks for the great mod! Just a comment, it seems like currently 'Honest Steel' also apply to the sword and shield variant?

Also 'The Emperor's Men' applies to the greatsword variant, which is probably intended but just not specified here.

Oh btw upkeep reduction for reiksguard and greaswords(Karl Franz passive/skill) apply to the greatsword variant twice (so effect is doubled)!
Last edited by jzyz95; 16 Dec, 2022 @ 5:10pm
Drywall 25 Feb, 2023 @ 12:34am 
I might just be a noob but how do you upgrade them? I am playing as the golden order
Xoudad  [developer] 25 Feb, 2023 @ 2:09am 
Unit upgrade button next to the recruitment one
< >
Showing 1-15 of 29 comments
Per page: 1530 50