Stellaris

Stellaris

Legendary Worlds 3.10
thx1134games  [developer] 28 Nov, 2022 @ 9:49am
Legendary Worlds Extended.
Legendary Worlds (Legw) and the extension Legendary Worlds Extended Lege) were not clearly separated in the Legw mod code.
This resulted in a lot of errors as Lege objects were called from Legw for players who did not subscribe to Lega.
In the 3.5 version of Legw, the Lege code has been largely commented out. This makes the game load faster as less lines of code need to be reviewed, and error out.

This also means that Lege will not work with Legw 3.5.

Is the community interested in Lege?
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Showing 1-14 of 14 comments
ranma100 29 Nov, 2022 @ 2:00pm 
Very
thx1134games  [developer] 29 Nov, 2022 @ 2:34pm 
Originally posted by ranma100:
Very
Thank you. I will look at this after I work through any issues with 3.6.
Last edited by thx1134games; 29 Nov, 2022 @ 2:34pm
miracle 30 Nov, 2022 @ 7:00pm 
yeah,hope lege will be right worked
Kovalinio 1 Dec, 2022 @ 10:30am 
we want lege :D (in 3.6 version)
Good job with this mode, i love it, Thank You :)
Last edited by Kovalinio; 1 Dec, 2022 @ 10:31am
AlienFromBeyond 15 Dec, 2022 @ 9:41pm 
Ditto on wanting lege 3.6 to be made.
kaufmans111 21 Dec, 2022 @ 7:31pm 
yes please
MaulMachine 22 Dec, 2022 @ 1:53pm 
The real problem with lege is that some of its modifiers simply don't work. There's one called lege_form that instantly destroys all deposits on a planet, and there's no way to remove it without save game editing.
thx1134games  [developer] 29 Dec, 2022 @ 1:33pm 
3.6 changed the ship components, and this makes Lege 3.3 ships error out on load. This will be some effort, but I started the updates to 3.6
kinngrimm 13 Jan, 2023 @ 1:31am 
I am currently in a game where i got a L Abandoned world, which is a relic world and it shows very strange districtrs. Districts that give + 0.25 to mining drones without there being any minig districts, same for farming. Am i overlooking something?

Then similar to other legendary planets it has a district that increases some things while taking away -1 Max District, which where ever i encounter that makes me grind my teeth. This type of balancing seems overly punishing. It might be purely psycological on my side, prefering nothing showing up as red ^^. I'd rather have smaller gains than having to give up a complette district. This makes in some cases these worlds not really legendary as removing districts cripples their effectivness. Why did you choose that approach?
thx1134games  [developer] 18 Jan, 2023 @ 5:11pm 
that was the original developer. i find some of the worlds either underwhelming, or I avoid them.
Abandoned, Lonely Ursa and legendary Deep Ocean seem more trouble then benefit to me.

So far i have focused on fixing the code to make it work in 3.6.
Tweaking the code to make it more playable is on my list. All three of those planets types are on my list.
MaulMachine 18 Jan, 2023 @ 7:53pm 
Lonely Ursa is kind of jank, i don't remember abandoned, and Deep Ocean is kind of a pain because it takes eleven+ years to do everything.
Exposed Core is pretty great though.
kinngrimm 19 Jan, 2023 @ 12:25am 
thx for response and your time in taking over this legendary mod :)
goog luck and success in your endeviour
//MX` 23 Feb, 2023 @ 11:46am 
I love the extension for legendary worlds 3.3, i preferred to play legendary worlds 3.3 + legendaries extended AFTER legendary worlds 3.6 came out. because L. Extended had ascension perks and good stuff there.
FiveSlicesPizza 11 Apr, 2023 @ 1:01am 
I was clearing my subs and I saw Legendries Extended has not been update for a very long time. I would be much appreciated if it can be merged with this or just a update patch to fix.
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