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Added, plus some other bold-y crafts option with bones.
The issue with that is it's a very early vanilla reaction that's tied to 'Clay' gathering zones. If I can simply duplicate that reaction in the raws and move it over to the crafts shop or similar I will, but so far I haven't seen any way to.
beds also made of thatch to compliment the improvised beds of cloth or leather and to give more uses to the straw component you've already added, a different sprite that is more "boldy" than a 4 post bed would be nifty too.
the ability to use various small animals as trap components (cave spiders or bees for a poison trap or something? if possible)
A chance at happy thoughts or memories if the fort is attacked by a dragon or beast with draconic ancestry XD
more access to cave plants on embark? maybe based on the size of starting colony?
You can actually make shortswords out of obsidian just like the vanilla game, but I could give some more options like spears and axes yeah.
The straw material is currently derived from wood, so while it would be nice for flavor it'd be superfluous.
Poison and getting it to work right is a nightmare, unfortunately. In previous versions you needed dfhack to even get it applied on things.
Kobolds in dwarf fortress have no ties to dragons nor any specific love for them.
Underground plants are a maybe, they're kind of in an in-between state as a cave civ and above ground swamp dwellers.