Dwarf Fortress

Dwarf Fortress

Sif Muna's Kobold Kamp
 This topic has been pinned, so it's probably important
Sif Muna  [developer] 20 Dec, 2022 @ 1:27am
Feature Suggestions
Shoot whatever suggestions you feel like would fit into the mod plus add some sort of extra fun/gameplay experience/boldness.
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Showing 1-6 of 6 comments
TADDL 22 Dec, 2022 @ 10:55am 
Beds made of leather or bone. I think that would be very kobold like
Sif Muna  [developer] 22 Dec, 2022 @ 5:22pm 
Originally posted by TADDL:
Beds made of leather or bone. I think that would be very kobold like

Added, plus some other bold-y crafts option with bones.
Madotsuki 28 Dec, 2022 @ 9:10am 
It would be nice if you made it possible to collect clay without having an active Kiln. With being able to make mudbricks/bonebricks at a Craftsbold workshop with clay is a nice way to get fire-safe materal blocks quick, but it's weird that your kobolds will ONLY collect clay if you already have a Kiln. It makes sense in the base game, but with this mod you can get use out of clay earlier and it's weird that you are bottle necked by a building to just pull clay out of the ground.
Sif Muna  [developer] 28 Dec, 2022 @ 7:32pm 
Originally posted by Urist McMiner:
It would be nice if you made it possible to collect clay without having an active Kiln. With being able to make mudbricks/bonebricks at a Craftsbold workshop with clay is a nice way to get fire-safe materal blocks quick, but it's weird that your kobolds will ONLY collect clay if you already have a Kiln. It makes sense in the base game, but with this mod you can get use out of clay earlier and it's weird that you are bottle necked by a building to just pull clay out of the ground.

The issue with that is it's a very early vanilla reaction that's tied to 'Clay' gathering zones. If I can simply duplicate that reaction in the raws and move it over to the crafts shop or similar I will, but so far I haven't seen any way to.
Tactical Yeti 30 Dec, 2022 @ 7:42pm 
weapon components made of glass or obsidian would be a neat concept and still in the neighborhood of primitive tech

beds also made of thatch to compliment the improvised beds of cloth or leather and to give more uses to the straw component you've already added, a different sprite that is more "boldy" than a 4 post bed would be nifty too.

the ability to use various small animals as trap components (cave spiders or bees for a poison trap or something? if possible)

A chance at happy thoughts or memories if the fort is attacked by a dragon or beast with draconic ancestry XD

more access to cave plants on embark? maybe based on the size of starting colony?
Sif Muna  [developer] 30 Dec, 2022 @ 7:56pm 
Originally posted by Tactical Yeti:
weapon components made of glass or obsidian would be a neat concept and still in the neighborhood of primitive tech

beds also made of thatch to compliment the improvised beds of cloth or leather and to give more uses to the straw component you've already added, a different sprite that is more "boldy" than a 4 post bed would be nifty too.

the ability to use various small animals as trap components (cave spiders or bees for a poison trap or something? if possible)

A chance at happy thoughts or memories if the fort is attacked by a dragon or beast with draconic ancestry XD

more access to cave plants on embark? maybe based on the size of starting colony?

You can actually make shortswords out of obsidian just like the vanilla game, but I could give some more options like spears and axes yeah.

The straw material is currently derived from wood, so while it would be nice for flavor it'd be superfluous.

Poison and getting it to work right is a nightmare, unfortunately. In previous versions you needed dfhack to even get it applied on things.

Kobolds in dwarf fortress have no ties to dragons nor any specific love for them.

Underground plants are a maybe, they're kind of in an in-between state as a cave civ and above ground swamp dwellers.
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